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Big Cross-curricular Ideas - seeds of outcomes - Coggle Diagram
Big Cross-curricular Ideas -
seeds of outcomes
Multimodal Thinking
Types of thinking
systems thinking
design thinking
computational thinking
disposition
connections
transdisciplinary
interdisciplinary
Pillars
They represent the school wide bases for all programs
They initiatives section should be updated to show their evolution
They try to include all aspects of the learning and personal experience in school
IB mission
Sustained
inquiry
intercultural understanding
Life-long learners
Works for peace
What is an IB education?
Blur boundaries between
local, national and internation
al
multilingualism
Service and
action
across and beyond
Multimodal thinking
connect across and beyond (interdisciplinary + transfer goals)
distributed approach
multimodal thinking
invent, imagine
Approaches to Learning
Learner Profile helps define dispositions
Identification of self-management (organization & planning) as an important skill
Develop
International Mindedness
:
Approaches to Teaching
Pedagogy v Andragogy
Identifies key skill areas (Thinking, Social, Research, Communication, and Self-Management)
Importance of conceptual understanding(s)
Focus on
inquiry
MYP: From Principles to Practice
the 10 ATLs clusters
agency
: ways of being
Information: ways of learning
Design: ways of doing
Demonstrations of learning
They are used only in Middle School
The represent general outcomes/practices
In the future we should check their alignment with the spheres
Create, Explore,
Connect
,
Empathize
Pedagogy of Play
Emphasis on Choice, Wonder, & Delight
choice
Play can be used in a variety of settings to support learning
Students learn
responsibility/
'ownership' and to collaborate
Intrinsic
Motivation
Transfer
Advisory Program MS
6th Grade
Digital citizenship
7th Grade
CCC
Demonstrations of learning -
Student led
conferences
8th grade
Executive skills (writing, emails, research)
CCC presents
ethical
challenges
AUP discussed --> Digital citizenship
Design Thinking Strategy
Perspective-taking
Agency
Deep understanding
Research Continuum
Information fluency (// current spheres)
Progression of critical thinking skills (// current spheres)
Responsible
use of technology
Inquiry
Ethical
research practices (// digital citizenship, current sphere)
Digital Community
Empowered Participation
Self-reflection
Care in Community
Moral and Ethical Decision-making
Maker-Centerd Learner Framework
Sensitivity to Design
Agency
Disposition toward
action
Technology Throughlines
Digital
Community
Computational
Thinking
Computational Design
Digital Creativity
Technology Tools
Data Fluency
Sensitivity
Empathy
Data ethics