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FMP Task 2 | Potential Products - Coggle Diagram
FMP Task 2 | Potential Products
Scenes
Workflow
Concept Art
Floor Plan
Critical Paths
Sound
Lighting
Measurement
Gray Box
Iteration of floor plan
Level of detail (LOD)
Detailing
Adding Models/Assets
Finalising Art Style
Colour Composition
Lighting
White Board Test (Testing standard/quality of floor plan)
Environment Concept Art
Principles
Golden Ratio
Rule of thirds
Composition
Colour Map
Photobash
Individual Assets
Character Design
Skybox Composition
Prototypes
Programming
Game Mechanics
Testing Schedule
Grey Box Playtesting
Iterating
Testing Environments for mechanics
Animation
Rigidbody
Armature (For characters)
Movement sequences (Idle, Walking, Crouching etc...)
Prototype Level
Introductory to game aspects
Narrative/Backstory
Mechanics/Tutorial Level (How to play)
Game Objective
Assets
Tonality
High-Poly
Realistic
Low-Poly
Stylised
Texturing
PBR (Physically based rendering)
Cartoony
Photoshop
Wrinkle Maps
Modular
Hard-Surface Models
Character
Structures
Cover/Detail
Softbody
Cloth
Terrain
Sculpting
Ground Meshes
Software
Blender
Maya
Asset List
Coding
Game Engine
Unity (C#)
Unreal (C++/Blueprints)
Level Design
Floor Plans
Iteration (Visualisation of journey)
Critical Paths
Light, Measurement, Sound
Revision
Playtesting
Initial
Final
Mid
Feedback
Procedural Generation
Modular
Terrain-Based
Shader Programming (Cel-shading, ambient occlusion etc)
Game Principles
Objectives
Primary
Secondary
Game Genre
Mechanics
Puzzle?
Combat?
Physics?
Movement?
Text-Based
Optimisation
Expansive, Efficient Code
Exception-Handling