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Design Research, Engineering, Arts and crafts, Humanities, Business, Hard…
Design Research
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Research thru design
Cross-sections of discplines, collaboration
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Experimentation on methods, borrowing methods from other dispciplines
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Research into design
Design history
Originated in 1930's, traditionally focused on the designer genius and created objects, starting from 1970's included everyday design and objects
Borrows from social, politic, technology, consumption, gender-studies
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Sources
Primary sources: Objects, sketches, magazines, photos, notes, interviews; oral history
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Historiography (analysing secondary sources, study of why history was recorded in a certain way)
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"What is design, what do designers do?"
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Epistemologies
Subjectivist
Practice-led Research
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Practice / making
Fine arts, textile, ceramics, fashion
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Artistic, romantic, focused on the designer's own process
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Constructionist
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Focused on doing, making, prototyping
Iterative, reflective, hermeneutic
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Objectivist
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Design as a technical act, design as filling needs
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Research for design
Cognitive sciences, sociology, psychology, material sciences
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For me it made more sense to map the design world starting from epistemologies since they define the base approach for seeking knowledge (=research)
Added this here because I have personal interest in work processes of design practice and software development = praxiologies
Had a big debate in my group about this: I see that practice-led refers to artistic practice (personal practice) not all fields of practice
To me co-design is a methodology of human centred design because it still keeps the human in the focus and the professional designer on the driver's seat of the process
As a UX-designer I could see the Nokia-influence of focusing on novel and engaging user experience, and the outdated research methods in the lecture (also on other courses). Personally I stick to "technology" driven approach, usability and functionality come first
*Added this here to point out that we don't invent research methods in UX, we steal them from other disciplines and simplify them to be effective and fast
Did not put methodologies under epistemologies or fields because you can use the same research methodology in any of these fields
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Not really relevant to my professional practice but really enjoyed Savola's lecture and I see the value of having holistic understanding of the design practice also thru history
Somebody called UX "design for conversion" which makes me mad because I personally focus on designing digital tools and process models for professionals: air traffic controllers, customer service personnel, maintenance workers and now paramedics. We don't all design e-commerce sales funnels.
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*I find the collaborative aspect here very interesting, I think design and engineering should work together way more than we do currently. I also agree with lecture on finding a common ground and common language, not forcing engineers to "speak designer".