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Gris Journal (Claire Hao) - Coggle Diagram
Gris Journal (Claire Hao)
When I feel motivated
The character never dies
getting new ability
becomes a rock
being able to fly
Temptation of solving the puzzle
Social perspective - peers discussing the challenges
What I noticed
Dynamics (The interactions and behaviors that take place, the strategies that emerge in the gameplay.)
No competition with others, at your own pace
Small pot of flower following
Aesthetics (The qualitative experience and feeling of gameplay. )
Long frustration vs short periods of satisfication
Music is great
color changing, from grey to red to green
Great visual
A real test of one's patience
Mechanics (The rules, the laws, the constraints under which the game operates.)
tasks/puzzles to complete without clear instruction or direction
Red/Green/Blue and more
3D platform
exploration
Playing on the phone, touchscreen
No other players in the same game
When I feel demotivated
Feeling lonely
no direction, no goal, no mission
no clear instruction, not sure turn left or right
stuck in one place for too long after multiple attempts