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GRIS - Coggle Diagram
GRIS
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Atmosphere :fire:
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Progressively colorful, mechanical
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Jump UP to Water, physics suspended
Familiar elements throughout but in different formats, ie statues/temples
Motivation :smiley:
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Puzzles build on skills (heavy block for example, puzzles require higher or more creative uses of skill)
Relatedness: Not in the traditional sense of relating to others, but relating to the character
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Cognitive Skills
Learning to jump, double jump, etc
Skills learned intuitively, built on throughout game
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