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Level Design - Coggle Diagram
Level Design
Environment
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Temple/Research Labs
A strange tomb where the enemy seems to have set up base - objective is to try and figure out a way inside to find out what they are up to
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Cliffs/Hills
Can get a player with a sniper to get to higher terrain for a better view of the environment - great for also communicating with the rest of the team where enemies may be near
Cover Objects
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Trees - High, only shoot around
Truck - High, only shoot around
AI
Boss Enemies
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Boss enemies may be randomized each time - Drone, heavily armored infantry, helicopter, tank etc.
Animals
Rhinos/Wolves trapped in a cage that can be released by shooting the lock (great for causing a distraction in a particular area)
Enemy Soldiers
All of the main paths inside the base are regularly patrolled by enemy AI, requiring the player to deal with them or wait untill they pass by
Key areas of the map may have stationary enemy units which will require the player to come up with a way to remove them
Defense Systems
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Security Cameras - can trigger alarms to go off, can be shut down or destroyed
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