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MMORPG - Coggle Diagram
MMORPG
Roleplaying
Role taking
Conflicts
Satisfactions
Perception
Looks
Expectations
Pretend
Imagination
Storytelling
Learnings
Emotional control
Change of values
Change of behavior
Immersion
Exploration
Discovery
Multiplayer
Guilds/Clans
Guild wars
Guild raids
Teamwork
Roles
Healer
Buff allies
Cure debuffs
Recover health
DPS
Damage-over-time
Area of effect
Tank
Endure damage
Protect
Stuns
PVP
Random encounter
Controlled environment
Arena
Massive Multiplayer
Common themes
Fantasy
Sword and Sorcery
Dungeons & Dragons
Sci-Fi
Futuristic
Alternate reality
Steampunk
Historical
Ancient Egypt
Roman Republic
Mongol Empire
Napoleonic Wars
Viking England
Post-Apocalyptic
Nuclear War
Zombies
Soft skills
Identification
Emotional recognition
Reciprocation of emotions
Friendship development
Progression
Experience points
Active skills
Special attacks
Temporary buffs
Temporary debuffs
Base Stats
Attack/Damage
Health/Vitality
Dexterity/Agility
Intelligence/Mana/Magic damage
Passive Skills
Permanent buffs
Automatic skills
Unlocks
Gear threshold
Inventory space
Cumulation of wealth
In-game currency
Resources
Gear
Culture
Language
Buffs
upgrades
Nerfs
downgrades
Grind
repetitive, time-consuming activity
Solo
To take on a challenge alone
PK
Player Killer