CYOA: The Great Grandparent Adventure!

Stakeholders

CYOA Company

Design

Storyline

Characters

Choices

Setting

Visual/Audio

Functionality

User Experience

Game Mechanics

User Interface

Target Audience

Age

7-14 year olds

30 - 55 year olds

New to the non-linear style of game

Main Character (Player)

Name: Variable (linked to a character you create when you start playing the game)

Age: 11 years old (Helps to Connect with Target Audience and their Age Demographic)

Gender: Variable (Based on Inputted Gender at beginning of Game)

Biography

[ Name ] is an 11 year old [ Gender ] who is going to visit their Grandparents house. They're so excited to go out and explore the nearby nature paths in the mountains. They love their Grandparents dearly.

Antagonist

People that took away your Grandparents

Unknown Identity

Locations

Overall Area

Petrol Station

Grandparent's house

Farm

Village

Some Far away place, much much further away than you think...

Meaningful

Journey of discovery

Simple

Brand

Style

Wants

The "Choose your own Adventure" style of story / writing

Problem Solving based on Common Sense

Alter way you play the game but not how much you can play the game

More adapt in learning how to play games

Little knowledge about more complex words

More comfortable with the non-linear style of CYOA Games

Less adapt when understanding game mechanics

Able to understand more complex literacy

Interests

Shared Interest in non-linear stories: Minecraft, CYOA, etc.

Escaping their reality : Exploring unknown worlds, discovering ancient secrets, completely "out of this world" stuff

Being in control of their own 'Fate'

Visual

Audio

Poly-Style Artstyle

Skybox showing towering Mountains : helps immerse player in world

Low-end Performance Ready

No Copyright Sounds

Ambient Background

Light Violin supporting in background

NPCS

NPC Interaction / Conversation

Possible Information towards goal may be extractable

For Free

After Doing a Task

Movement

Sprinting

Immersion in the Story

How are they feeling?

Are they getting bored?

How do they think of their character?

First Person Perspective

Dialogue

FPS

Framerate

Debugging Purposes

Kid friendly reading experiences

Prescribed Criteria

Refer to Evaluation

Me

Creator of the Game

Details Mentioned on Tasksheet