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New Media Horror as Therapy - Coggle Diagram
New Media Horror as Therapy
the research conducted
Gamers report it as outlet/escape
The experience of the horror genre in things such as virtual reality, videogames, and movies is not a shared one, rather everyone has a different experience
Many people find horror videogames to be a release and distraction, while others find scary movies to reduce anxiety disorder symptoms
There is a balance between those it helps and those it doesn't
By bringing this to light, more research can be done and alternative therapy can be shown as a viable option.
The research conducted shows the promise of this technique of using new media horror as therapy and the extent that it can be used.
Works as exposure therapy in VR
personal experiences
Negative experiences such as more anxiety during
I personally know horror as a genre has been a very positive experience that has alleviated symptoms of my BPD, anxiety, and depression.
Gamers reporting horror games as outlet
author experiences
Positive experiences from studied individuals
Miscellany
can help other people struggling by giving recommendations on new media horror as a form of therapy
many see horror as a negative subject as well as the technology that comes with it, when it is untrue
stepping stone towards more therapy through not just a clinical setting, but immersive games themselves
the therapeutic benefits of novel horror media
It is integrative and safe for the individual
it shows great promise in therapy such as exposure therapy
Reduces anxiety in people with disordered anxiety
helps with overall mental health
easily accessible outlet; matter of not only convenience and gives the ability to receive a mechanism for coping with struggles
gives something palpable to overcome