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Soot Plot, Usage - Coggle Diagram
Soot Plot
Soot
Magical Effects
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Increases susceptibility so mind magics and suggestions, 8 to 48 hours
If currently 'high', can be tracked by the Witches via scrying
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Identification
[KNOWN] Black powder, hence 'soot'
[KNOWN TO USERS] Gritty texture, noticeable in food due to texture
[KNOWN TO USERS] When consumed, the sage smell and taste is prevalent
[KNOWN TO USERS] About an hour after consumption, a lingering earthy smell and taste comes in, growing over the next hour, before tailing off
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Handling
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If stored somewhere damp, bleeds colour (black), the sagelike smell increases and begins to take on an earthy layer to the scent too (fungal notes).
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Ritual Location
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ENEMIES
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Wicker Wolf
[DEAD]
Attacks twice per turn, roll 12+ to avoid
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SPECIAL ACTION: Rake
• Full turn action
• 12+ to avoid
• Normal damage
• Bleed DoT, take 1 damage per turn for 1d6 turns
Double damage from fire, life & holy
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Wicker Bear
[DEAD]
Attacks once per turn with paws, roll 10+ to avoid
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SPECIAL ACTION: Bite, pins enemy
• Full turn action
• 10+ might to avoid
• Pinned enemy rolls disadvantage on def while pinned
• Pinned enemy cannot attack with affected arm while pinned
• Bear cannot attack another target while pinning
Double damage from fire, life & holy
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Transport
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The Drop Off
(Sea)
[UNKNOWN] People go with him, don't come back (see VICTIMS)
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ENCOUNTER
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Players turn up in rags
Will offer to take 3, pick up others next visit
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SHACK NORTH OF ASHVANE
ENCOUNTER
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Magical Feel
Everyone roll ARCANA or UNDEATH on approach
50+: Sense of profound wrongness
75+: Sense of undeath
90+: That thing in the corner what the fuck NO
Boat Outside: Wax cloth lined crates, empty.
Crates Inside: Wax cloth lined, glass jars of Soot
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