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More people live in arcologies - full - Coggle Diagram
More people live in arcologies - full
Interpersonal skills become essential
Empathy taught in schools
Education focused on soft skills
Reduced need for regulations
Feminine skills valued more greatly
Conflict resolution key skill
Lack of privacy or places for solitude
Rent by the hour spaces grow
Demand for love hotels, work spaces, meditation spaces
Rise of tiny home or van-living
Sensory isolation technologies
Long term trance states
Public sex becomes more common and acceptable
Vacations become majority "solo"
Opt outside becomes popular
Education for how to treat environment
Wilderness education
Gardening and permaculture in education
Reduced sense of autonomy
City planning shifts to connecting arcologies
Transit systems use communities as hubs
Suburbs largely disappear
Every community is its own city
Cities become hubs of mini-cities
Convenience and easy access to daily necessities
Overall reduction in roads
Green spaces become dominant
New jobs created to manage community
Community based safety nets
New models of economics, insurance, healthcare
Upskilling / education needed
Services providers come to the community (everything delivered)
Brick and mortars don't exist
Members travel less daily
Greater reliance on walking
Reduced demand for cars
Reduced ownership of vehicles
Those outside of communities come to the communities to access services
Shift to bulk purchases
Less access to individualized products
Agreements with specific vendors
Reduced competition
Fewer retail stores
Malls and stores close down
Resource sharing, less consumption
Shared ownership and responsibility
Less stress / person, growth of hobbies and creative pursuits
Members offer their skills to community
Growth of largely gift economy, some bartering
Reduced need for external communities
Creation of a bubble
Reduced diversity of thinking
Incresed tribalism
Groupthink an issue
Rallies and protest, hate groups rise
Non-residential communities close down
Insular communities develop
Greater acceptance of diversity
Reduced social unrest
Greater authenticity
People feel accepted
Reduction in bullying in schools
Many more holidays celebrating differences
Fear based politics becomes ineffective
Peace and cooperation globally
Better educated society
Reduced tolerance for diversity
More divisive society
Violence rises against the other
Arcologies become heavily segregated
Communities begin fighting with each other
Fewer, but closer friends
Happier and fulfilled society
Reduction in suicide and self-harming rates
Learn to develop and maintain relationships
More compassionate and empathetic population
Children raised in emotionally healthy, nurturing environments
Communities gain greater regulatory power; decentralized governing
Social pressure used to enforce
Rules designed for greater good of community
Flexibility for each arcology to meet its members needs
Faster changes - more adaptable, less bureacratic
Trade agreements between other communities favored
Individual needs overlooked
Base needs provided for by community
Laws accommodating non-traditional relationship structures
Rise of non-traditional relationships
Education to consciously navigate new structures
Less need for distinct labels
Communities fight / compete for "best" members
Global networks to connect communities
Online and offline connections
Exchange of information and best practices
Easier to travel between communities
"Community-exchanges" - e.g. study abroad
Community borders gain in importance over national borders
Agreements among communities offer travel visas
Tourism between communities
Counterculture living individually on the fringes
Seeking groups to connect with other outsiders
Fringe services to meet demand for this growing demographic
Access to community on "drop-in" basis
Products and services built for groups and sharing
Harder to customize
More people designing their own, customized items
Companies come to community (everything delivered, hub of commerce)
Subscriptions and recyclable models feasible
High interaction between brand and consumer
People wait to make purchases with others, reduced impulse buying
Overall consumerism decreases
Group insurance policies
"Community in a box" - build your own
Longer term thinking
Decisions made with thought to impacts
Inclusive decision making
Incentive structures shift to reward long term success
Better prepared to anticipate and address changes
Responsive rather than reactive policies
Formation of cliques, fracturing within community
Heightened tribalism
Hyper local wars
Digital wars - "humane war"
More people start to leave communities to create their own
New communities started by diverse people for themselves
Less intracommunity diversity
Reduction in rates of loneliness and anxiety
Suicide rate decreases
Less needs for therapists
People taking less medicine
Pharma declines
Growth of prevention and performance improvement
Happier people, increased wellbeing markers
Reduction in "escape" forms of entertainment
Marketing approaches shift to values based
Reduction in addictions
Increased demand for external communities
People seeking greater diversity of thought
Rise of online / anonymous communities
Places where people can go to "hide"
Demand for places to meet strangers and be someone else