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Under the Clock Mobile App - IA1 - Coggle Diagram
Under the Clock Mobile App - IA1
Users
Student
Senior students go to Under the Clock before and after school/younger students must be with a parent
Mainly order a coffee/cold drink but occasionally food
School staff
Order a coffee during breaks
Hospital staff
Go to Under the Clock during their breaks
Order a coffee and snack
Want to order and pick up at a certain time
General public
Occasionally order from Under the Clock
Artefacts/Timeline
Mind map (W2)
Introduction (W2)
Aim
Requirements
Boundary and scope
Research (W2/3)
Interview
Surveys
Existing solutions
Prescribed/self-determined criteria
Constraints (W2)
Social
Personal
Economic
User information (W3)
User personas
User stories
Empathy maps
Data/Functionality (W3)
Analyse data
Data flow diagram
IPO charts (pseudocode)
Low fidelity prototype (wireframes) (W3/4)
User flows (1 for each user - if different)
User testing
Refinements for high fidelity
High fidelity prototype (W4/5)
User testing
Recommendations for improvement
Evaluation (W5)
Success criteria (prescribe/self-determined)
Personal, social, economic impacts
UX/UI design
Usability principles
References
Multi-modal presentation (Monday before due)
Design
Same font as Under the Clock website
On home screen similar end of page to website
Colour scheme
Similar to website
Choice 1
Choice 2
Choice 3
Functionality
Homescreen
Login
User homescreen
Order
Menu
Cart
Payment
Menu
Signup
User homescreen
Opening hours
Similar features to Under the Clock website
Criteria
Prescribed
To improve the use of Under the Clock cafe by creating a mobile app
App should enable customers to place their order
Self-determined
Clarity
Structure
App should be intuative
Consistency and standards
Utility/effectiveness/ease of use
Relevancy and effectiveness
Design/affordances
Usability/Accessibility Principles (evaluation)
Accessibility
Learnability
Effectiveness
Safety
Utility
UI/UX principles (evaluation)
Clarity
Gestalt principles
CARP principles
Data Sources
Ex-cel spreadsheet
Under the Clock website
Interview
Survey
Low/high-fidelity user testing