Please enable JavaScript.
Coggle requires JavaScript to display documents.
Trade Borrow Steal - Coggle Diagram
Trade Borrow Steal
power ups
Flip another card
Move Twice
luck based DICE that can take you to hideout or garage
Required part
Excused for one crime committed/Player goes to jail
Cop misses a turn
cash reward
Take a different path
Bus/train Ticket
Collect 2 items from a shop
Ability to trade anything from other players{Borrow}
Cops
Ability to charge for crime
Can acquire any Assets
can call for air support (Dice)
Invincible- Players can't be caught for the next 2 turns.
Components
Game Board
Garage Log per Player
Limited access to garage
Tickets
Cards deck of Items
cop/Player board
Luck Dice
Utility Dice
Places to Visit
Hardware Shop
Electrical Shop
Carpenter shop
Police Station
Transportation
Bus Stop
Train Station
Garage or Hide Away spot
Household items
Furniture
Bed
Chair
Dining Table
Wardrobe
Tea Table
Electrical
Television
Refrigerator
Lamp
Door Bell
Smoke Detector
Garden/Decorative
Painting/wall hanging
Racks
Flower Pot
Carpet
bathroom necessities
wall Shelf
Storage Cabinet
Bath tub
Commode
Wall Mirror
Kitchen Stuff
Dishwasher
Chimney
Oven
Player Movement
Card Flip/Ticket
Colored Routes
Color based cards
Player Board
Power ups!
Alter Route
Player movement chart
Inventory
Throw Dice Bonus
Police/Player zone
Player Roles
Resident
Cop
Thief
Cop
Thief
Tries to catch thief within 5 turns or until player deposits item in garage
Collect money
Demand Items
Trade
Player can either buy parts with money or trade them with other parts
Can be used to bribe cops
Steal
Players can steal parts if they are short of money or can't trade it with another part
Players declare if they steal the item in the next turn