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WEEK 1 - Coggle Diagram
WEEK 1
Digital affordance types
Explicit
The hints are given by language or text
On/Off text signifiers
False
Affords something else that is unexpected
Broken link
Negative
No affordance
Inactive button
Metaphorical
Imitation of real object
Email and envelope
Pattern
Patterns we see everywhere
Logo at the top left corner of a webpage being clickable
Affordances definition
Relationship between an environment and an actor
A situation where an object's sensory characteristics intuitively imply its functionality and use
The possibility of actions
The relationship between the interface and the user
Physical affordance
Perceptible
An object's characteristics imply and action
Coffee mug and its handle
False
There's a perceived affordance, but no result happens from the possible action
Pressing a button that does not do anything
Hidden
when an object has affordances that are not so obvious
A glass can be used to light out a candle
Human factors or Ergonomics
HF is concerned with the application of what we know about people, their abilities, characteristics, and limitations to the design of equipment they use, environments in which they function, and jobs they perform
Goals are to reduce human error, increase productivity, enhance safety and comfort with a specific focus on the interaction between the human and the thing of interest
Ergonomics (t'he study of work") as the scientific discipline concerned with the understanding of the interactions among humans and other elements of a system and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance
Friction
Anything that prevents users from accomplishing their goals or getting things done
Good Friction
Prevent users from making mistakes
Benefits
Prevent users from making bad decisions
Help build skills
Make users feel good
Improve quality
Unnecessary friction
Which makes it harder for people to use something