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Mind gaming - Coggle Diagram
Mind gaming
Animation
Principles
Squash and stretch
Anticipation
Staging
Straight ahead or pose to pose (movement)
Inertia
Slow in and slow out
Arcs
Secondary Action
Timing
Exaggeration
Solid drawing
Appeal
Structure
Story
Themes
Action
Love
Perseverance
Limitations
Mood
Comedic
Romantic
Tense
Hopeful
Melancholy
Plot
Washed up man sees woman
Escapes his own reality to be with her
He become her character in a video game
He arrives and is greeted
Colours
Art Style
Characters
Isabelle
Clothes
Dark clothes
Leather jacket
Crop top
Bare feet
Personality
Carefree
Dedicated
Welcoming
Alone
Accessories
Hair tie
Piercing on left eye
Choker
Appearance
Gothic
Tall
Blonde
Makeup
Blowing gum
Oscar
Clothes
Soft Jumper
Fluffy hair
Converse shoes
Appearance
Sweaty
Personality
Shy
Tired
Motivations
Love
Desperation
Sound
Diegetic
Footsteps
Knocking
Key jingle
Non-diegetic
Dramatic music
Visuals
Camera
Wide Shot
Skewed perspectives
Bird's eyeview
Zooms
Tracking
2D
Smooth
Drawing
Dif
Digital
Location
Apartments
Rundown
Plates dirty in sink
Dust
Flaking wallpaper
Bright
Represents Hope
Joy
Small
Dark
Melancholy
Compactness represents loneliness
Kitchen
Video Game Dreamscape
Spikes
Style
Sunlit
Vibrant
Colourful
Monsters
Little
Teethy
Angry
Background Elements
Pets
Cats
Dogs
Character
Oscar
Alcohol problems
Broken family
lazy
Procrastinator
Lower class
Low rent
No money
Isabelle
Likes Bubblegum
Replaces as a drug
Only child
Spoiled and privelleged
"Bad Girl"
Ignores her problems
Coping mechanism
Loneliness from acting too cool
Context
Apartments across from one another
People crossing road
Traffic
Street signs
Light posts
Dreamscape
Obstacles
Spikes
Drops
Monster
Grimm reaper
reference addiction
Walking suitcase
reference overworking
Oscar jumps over monster
blocks sunlight
wide shot
Punches enemy
transitions to reality, knocking on door