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final project game - Coggle Diagram
final project game
idea 1 flight game with platforming parts
art style
2d game
pixelated
scroller
gameplay
platformer
level prgression
buttons open doors
interact with objects
timer
player health
enemy's
backtracking
player restart
player attack
flight sections
scrolling action
switching levels
enemy's health
player health
ship firing
ship movement
enemy spawning
start screen
a few pages with a overview of the story
menu with launcher
end screen
show ships destruction and come up with mission complete
replay section
if doable in the time contrite I might add as second option where you don't destroy the reactor and you are captured
levels
tutorial area before main game start you have a area where you can test out the controls
tutorial are for flight system
3 flight levels progressively get harder
flight boss battle destroy turrets to board
reactor room
vehicle bay start point for platformer
go back through all platformer levels remove a few obstacles to make it easer
3 - 5 levels between in platformer
story
you have been sent to destroy a enemy ship you have to fly past squadrons of ships to get on board. You then have to make your way through the ship taking out enemy's and opening doors to get further before you get to the engine room where you can destroy the reactor. Then you have to get back through all of the sections of ship you already have before the timer runs out.
idea 3 improved stealth game
art style
2d
pixel
side scroller
gameplay
levels
prison 4
streets 3
farmland 3
end screen
replay
ending of story
start screen
story overview
start game
platformer
character
stealth
staelth attack
death respawn
respawn
checkpoint
hide in specific locations
interactions
switch (gate)
story
you kingdom has just been invaded you must escape the prison and make your way through the city and try to escape. You must get out of the prison , acquire gear, sneak through city, get main gate open and finally get out of the farmland. If you are spotted this will be a automatic lose.
idea 2 tower defence game
art style
2d
pixel
overhead view
gameplay
levels 10
1 tutorial
boss battle
8 levels of ever increasing enemy waves with variegating enemy types each will have a boss at the ned witch will be rather mild eventually becoming basic enemy's in the last level
start screen
a overview of the story and events
players units
mele
sword users
axe user
ranged
rifle men
archers
wizards
traps
spikes
pitfalls
bombs
enemy units
bosses 10
cannon
dragon
ogre
the rest currently unknown
mele units
sword users
axe users
ranged
archers
riflemen
end screen
displays you total kill counter
replay
mechanics
switching levels
earning points
placing units
spawning
destroying enemy's
destroying player units
story
Your kingdom is under attack you need to create defences and prepare for attack. waves of enemy's will be sent each increasing in difficulty. you have to survive 10 waves before the attack is over with each kill you get you can add to your defence or wait to get more powerful units.