Please enable JavaScript.
Coggle requires JavaScript to display documents.
Temporal Hunter - Coggle Diagram
Temporal Hunter
Level 1 (Ancient Egypt)
Monster (Mummy)
Abilities
Super Strength: The mummy could have superhuman strength, making it a formidable opponent in melee combat.
-
Immunity to conventional weapons: The mummy could be immune to bullets or other conventional weapons, forcing the player to find other ways to defeat it.
Curse: The mummy could have a curse that can affect the player's health, and the player would have to solve a puzzle or find an artifact to break the curse.
Weaknesses
Fire: The mummy could be vulnerable to fire, and the player could use fire-based weapons or environmental hazards to damage it.
Light: The mummy could be weakened by bright light, and the player could use torches or other light sources to damage it.
Magic: The mummy could be vulnerable to magical attacks, and the player could find ancient artifacts or use special abilities that allow them to use magic.
Ancient artifacts: The mummy could be vulnerable to specific ancient artifacts, such as a sacred dagger or a powerful amulet, that the player could find throughout the level.
Puzzles
Glyph puzzles: The player could find ancient glyphs scattered throughout the level, and they would have to solve puzzles to decipher them. The glyphs could contain clues about the monster's whereabouts and its weaknesses.
Ancient texts: The player could find ancient texts in the pyramids that contain information about the monster, such as legends or stories. The player could have to translate the texts using a translation guide or a mini-game.
Interviewing villagers: The player could talk to the villagers in the village and ask them about the monster's attacks and habits. They could also learn about possible witnesses or survivors that can help the player to gather more information.
Finding artifacts: The player could find ancient artifacts scattered throughout the level, such as statues or pottery, that could contain clues about the monster's origins or weaknesses.
Map puzzles: The player could find a map of the area that shows the location of the monster's lair, but the map would be incomplete or damaged, and the player would have to use the information they've gathered to complete the map and find the lair.
Platforming: The player could have to navigate through the pyramids, solving platforming puzzles to reach new areas where they can find more information and clues.
Clues in the environment: The player could find clues in the environment, such as tracks, signs of struggle, or other signs that suggest the presence of the monster.
Clues
A torn piece of papyrus with hieroglyphs that when pieced together, reveal the location of the monster's lair.
An ancient scroll that tells the story of a powerful curse that was placed on the monster, and how it can be broken.
An old journal that belonged to a previous explorer who ventured into the pyramids, and contains information about the monster's weaknesses and the location of the lair.
A piece of an ancient map that shows the location of the monster's lair, but is missing a crucial piece that the player would have to find.
A broken amulet that when repaired and reassembled, would reveal the location of the monster's lair.
A sign or symbol that is carved into the walls of the pyramid, that when deciphered, would reveal the location of the monster's lair.
A set of instructions written in hieroglyphs that when followed, would lead the player to the location of the monster's lair.
An ancient artifact, like a statue, that when examined closely, would reveal a secret compartment that contains a key or a map that leads to the monster's lair.
-