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How is Communicative Competence and Performance Reflected/Demonstrated in…
How is Communicative Competence and Performance Reflected/Demonstrated in Scattergories
Which specific areas of language were required to be successful in this game? Why? How?
FORM: Syntax - The way we organize words in a sentence to make sense
This is important for the game because you must understand what a question is and how to answer it correctly
FORM: Morphemes - Knowing the units that make up words to aid in building connections and filling in the blanks. Knowledge of morphemes is used when we had to roll the dice to pick a letter to answer the questions with.
CONTENT: Vocabulary - The amount of words you know and having a large vocabulary. Understanding and knowing definitions and how they relate to one another. Had to really think about our vocabulary in the context of answering the questions provided in the proper way and using the letter provided.
RECEPTIVE LANGUAGE: Involved in answering the questions provided on the cards for the game. Answering questions is part of receptive language
This is an aspect of Performance Competence which is doing something with or using a language.
Being a competent language user is important in this game for success because you have 'unconscious' and 'subconscious' language knowledge. What this means is that you have the knowledge to use your vocabulary and follow the rules of the language without thinking about them.
You have to be a component language user to be successful in this game as it is a timed situation where you think deeply and logically about vocabulary that follows a certain letter. The answer also has to make sense with the question asked which is where syntax comes in.
USE: Pragmatics - Is the purpose of communication.
In this game the purpose of communication is to answer the questions provided to the best of the participants ability and then share the answers to the group. In sharing the answers the participants acquire more knowledge about morphemes they may not know. It also provides different view points on answering the questions in the game.
LITERACY: This game gets participants to use the basics of literacy which are reading and writing. By reading the questions and writing the answers for the game. Along with this comes the aspect of speaking and listening. This comes into play after each round when the participants are sharing their answers.
How might this change amongst players?
This game could be more difficult for people with a smaller lexicon than another player.
Answers that players may vary on the influential factors they have in their lives
If a player has a learning disability such as dyslexia this game would be challenging
The age of the players will change the level of participation the player has in the game and how well they do
The creativity and critical thinking skills in timed situations can vary how players do in the game.
Do you think playing this game would be useful in learning language and learning about language? Why or why not?
PERFORMANCE COMPETENCE: This is "doing something with" or "using" a language.
In this game language is used to answer the questions in a timed period. This can include answering the question with one word or phrases starting with a certain letter.
This game gives people the opportunity to expand vocabulary and learn new words.
We think this game could help with the development of language because when students are in early elementary school they are learning the alphabet (morphemes) and through this game students could expand these morphemes to learn various words (morphology) starting with certain letters from the alphabet.
This game also gives an opportunity for collective learning where students can share the answers they have for the game and learn about various words and ideas that they may not have thought of thus expanding their lexicon.
This game provides a unique opportunity for children of all ages to learn about language through an interactive activity that can be used to answer questions about parts of language in terms of grammar.
This game encourages students to be creative in their language and use their linguistics skills in a fun way.
It is a game that challenges one's vocabulary and in that process expands a participants lexicon.
What do we know that we didn’t know we knew? When playing these games, what surprised you most about your own communicative competence?
Did not realize how wide our vocabulary is and how many words our lexicon has.
How fast it takes for us to answer questions and knowing the right answers without really having to think about it (morphology).
It is interesting how easily we are able to provide expressive language through writing and answering question in a meaningful way of communication which is also known as semantics.
How easy it is for us to use specific language skills in a creative and organized way without even thinking about it.
How challenging it can be to be under a time frame and come up with ideas to be successful in the games. It is almost like your brain goes blank and you lose your communicative competence.
What surprised us most about our communicative competence is that because our language has been so developed and we have such a grand knowledge of language that unconsciously we can follow the rules of language to play this game in a proper way.
How is this relevant in your current role as a student? In your future role as a teacher?
Teacher Role
Gives a learner centred approach to learning through engaging activities
Is a game that is able to be differentiated to reach the learning needs of all students. For example if a person suffers from test anxiety removing the timed aspect of the game may give them a better opportunity for success.
Provides a variety of assessment strategies
For a teacher this provides a creative aspect for assessment that is different than basic assessments. This can be used as a formative or summative assessment.
Creative and cooperative learning activities
Opportunity to engage in the development of linguistic skills
Students can be motivated by these activities and be engaged in learning
Can use this game in a variety of subjects such as English to get students to answer questions to test their knowledge are parts of speech for example
Student Role
This game can continue to expand our lexicon as a student and how many new words there still is to learn and add to our vocabulary
Games like this make learning fun
Engaging activities that are teaching you new things without you even knowing it
Provides various ideas for you to reflect and learn from
You learn by answering the questions and sharing the answers with your peers and learning about the different answers they responded with
Adds a competitive aspect to learning that for some students can be encouraging and make them work harder.
Olivia Jacobson and Rachel Gouw
Introduction and Conclusion