L'ATELIER ANIMATION
Surfacing folders organisation
BEFORE /offpipe/departments/sur
non sourcé par la pipeline / non spécifique à un show / non utilisé à des fins de stockage long terme
BEFORE /prod/bank/library
stockage long terme qui sera reutilisées sur plusieurs shows
RESSOURCES PUBLIC
materials
mari
PROJECTS NAMES FOLDERS
departments
HDR
logo
textures
textures_bank 🚩
shaders
a renommer substance
substance.source
sur
NOTHING
LATELIER LOGO
.mng + .gnode 🚩
cg_textures 🚩
iris
quixel
shutterstock
substance.tilingtexture
1_bank_library
/prod/bank/library
blender
demo
documentation
guerilla
mari
misc
reference
substance
textures 🚩
zbrush
Project Production Hood
/prod/*PROJECTNAME*/offpipe/departments/sur
ASSETS
where stuffs are published
SANDBOX
for WIP
NOM ASSET
USER NAME
Brushes
Gizmos
MariBrushes
offpipe
don't save anything here but HDR temp ?
departments
HDR
/prod/bank/library/HDR
users
Materials 🚩
patterns
.pat?
Procedurals
Shelf
.mpc
.msh?
substanceCustomShelf
smart-materials
a ranger ... ⚠
templates
a ranger ailleurs ⚠
images - vdo - pour le wiki
SURFACING HOOD
ressources - infos - software tools
/prod/bank/library/departments/sur
mari
guerilla
substance
zbrush
blender
.
substanceCustomShelf
.
brushes
shelves
scripts
gizmos
procedurals
documentation
formation - wiki - infos - vdo tuto - wishlist - demo
shaders - .gnode
geo
patterns
mari (recipes)
Generic TPL
Brushes
Zbrush
brush Mari
Photoshop
ZBrushes
Painter_sbs
/offpipe/departments/sur/1_bank_library/textures/textures_bank/eyes/iris/TLV
don't touch
substance scene maps exports / smooth , exploded obj ect... / blender scene / zbrush scene etc..
texture
Textures published
HDR
krita
maya
references
NAME PROJECT
Designer_sbar
.abr .msi .png
geometries to add as versions
.mng available from tab
layout
.mws
materials
.mma
.pat
.mpc
scene ex. / scripts / shelves / UVsChecker tools
movie ref / images
.kra
ZAlphas
ZMaterial
ZStartup
OLD
CLEANING WIP
textures
(Naming the forlders : category / categoryName / acategory1_zcategory2)