L'ATELIER ANIMATION
Surfacing folders organisation

BEFORE /offpipe/departments/sur
non sourcé par la pipeline / non spécifique à un show / non utilisé à des fins de stockage long terme

BEFORE /prod/bank/library
stockage long terme qui sera reutilisées sur plusieurs shows
RESSOURCES PUBLIC

materials

mari

PROJECTS NAMES FOLDERS

departments

HDR

logo

textures

textures_bank 🚩

shaders
a renommer substance

substance.source

sur

NOTHING

LATELIER LOGO

.mng + .gnode 🚩

cg_textures 🚩

iris

quixel

shutterstock

substance.tilingtexture

1_bank_library
/prod/bank/library

blender

demo

documentation

guerilla

mari

misc

reference

substance

textures 🚩

zbrush

Project Production Hood



/prod/*
PROJECTNAME*/offpipe/departments/sur

ASSETS
where stuffs are published

SANDBOX
for WIP

NOM ASSET

USER NAME

Brushes

Gizmos

MariBrushes

offpipe
don't save anything here but HDR temp ?

departments

HDR
/prod/bank/library/HDR

users

Materials 🚩

patterns

.pat?

Procedurals

Shelf

.mpc

.msh?

substanceCustomShelf

smart-materials

a ranger ... ⚠

templates

a ranger ailleurs ⚠

images - vdo - pour le wiki

SURFACING HOOD
ressources - infos - software tools


/prod/bank/library/departments/sur

mari

guerilla

substance

zbrush

blender

.

substanceCustomShelf

.

brushes

shelves

scripts

gizmos

procedurals

documentation

formation - wiki - infos - vdo tuto - wishlist - demo

shaders - .gnode

geo

patterns

mari (recipes)

Generic TPL

Brushes

Zbrush

brush Mari

Photoshop

ZBrushes

Painter_sbs

/offpipe/departments/sur/1_bank_library/textures/textures_bank/eyes/iris/TLV
don't touch

substance scene maps exports / smooth , exploded obj ect... / blender scene / zbrush scene etc..

texture
Textures published

HDR

krita

maya

references

NAME PROJECT

Designer_sbar

.abr .msi .png

geometries to add as versions

.mng available from tab

layout

.mws

materials

.mma

.pat

.mpc

scene ex. / scripts / shelves / UVsChecker tools

movie ref / images

.kra

ZAlphas

ZMaterial

ZStartup

OLD

CLEANING WIP

textures
(Naming the forlders : category / categoryName / acategory1_zcategory2)