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Boss Rush Game Jam Planning - Coggle Diagram
Boss Rush Game Jam Planning
Committment/Schedule
Meet up schedule
How much time can I commit?
Milestone schedule
Week 1 - Brainstorm/Planning
Week 2 - Prototype
Week 3 - Add content
Week 4 - Polish/Submit
Prep - Set up tools / Test art style?
Unity version
DOTween
Git Repo
Possible Goals
Fun/tight mechanics
Test new art style
3D Pixelized
Pro-Pixelizer
All art generated by DALLE2
Develop a 3D game
Use the 2D lighting system
Develop a pipeline or tool that I can use in another project
Rogue-lite loop. Keep some powers for next playthrough
Danny: Make web builds regularly during development
Danny: Generic backend code used for all bosses
Themes
Sci-Fi Realistic Spaceship Combat
Asteroid hitting earth
Each stage is a new planet (boss)
Hacking a network
Each network is controlled by a unique Evil AI (boss)
Gladiator / Coliseum
Lots of weapon types randomly in arena
Boss Rush Considerations
Need common controls for all boss stages
Boss complexity
Multiple phases
Multiple attacks
Boss should feel big compared to player
Goal is to defeat as many bosses as possible
Unique themes for each boss