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Puzzle and mechanic ideas - Coggle Diagram
Puzzle and mechanic ideas
Inputs
Floor buttons
Can be pressed by player or weighted objects
Larger buttons that require a specific number of items to weigh down (props or player's inventory)
Filtered buttons that don't allow some things to weigh them down
Different shapes/colours/symbols to differentiate
Torches
Could be turned on and off for things such as a combination puzzle
Could be coloured differently
Wall switches/buttons
Could be activated by projectiles from players or traps
Could last for a period of time or activate permanently
Outputs
Door (open/close)
Traps (activate/deactivate)
Moving platforms (activate/deactivate) (change course)
Vertically moving platforms (raise/lower)
Traps & Obstacles
Arrow traps
(Spike) Pits
Fire traps
Flamethrowers
Floor burners
Moving spike walls
Traps could activate periodically on a timer or be constantly on/off.
Crumbling platforms
Break after stepped on a specific number of times
Props
Weighted boxes
Different types of boxes that correspond to different buttons
Environmental
Scattered skulls
Rocks
Vines/vegetation
Walls with holes
Allow projectiles to enter but not player
Collectibles
Gems/coins/currency
Used to purchase items or used as a score system to incentivise getting a high amount of currency
Treasure chests
Contain either currency, items or both
Equippable items
Cosmetic
Useful
Tools/weapons
Ranged projectiles
Bow and arrow
Slingshot
Thrown spear
Close-ranged tools
Spear
Increased reach
Pole vault
Could cross small spike pits
Carriable torch to light other torches & provide light
Keys
Could be used to open locked doors or chests