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Emergance - Coggle Diagram
Emergance
Colony Stats
Behavioural Traits
Aggression/Passive
Intelligence
Courage/Fear
Physical Traits
Strength
Speed
Stamina
Core Traits
Intelligence
Discovery
Knowledge
Decision making
Unique behaviours
Might
Athleticism
Strength
Health
Constitution
Adaptability
Mutation rate
Learning
Trait cost
Disease resistance
Mentality
Aggression
Bravery
Determination
Energy/Hunger
Dexterity
Dodge
Agility
Speed
Stealth
Charisma/Communication/Cooperation
Sight
Cooperation self
Cooperation others (diplomacy)
Incite peaceful behaviour
Unlockable Sub-Traits
Map
Continuously growing
Biomes
Affect behaviour and creature success
Cell scale - planet scale
Simulation
AI
Machine Learning
Behaviour States
Creature movement and behaviour
Decision Trees
Evolution
Change appearance
Adaptations
Changing stats and traits
Environments
Adapt to said environments
Biomes which influence behaviour
Change behaviour
Lifelike feel
Species Designer
Influenced by stats?
Body shape and appendage lengths grow based on stats (strength, speed, aggression, etc.)
Creature designer? (out from the main game) like Spore
Player drawn 2D sprites?
Animates with generated 2D bones and ai random movement
Node-based creature designer? Add on mouths,
Management
Player interaction with their species
Customisation
Behaviour
Stats
Traits/Abilities
Appearance
Species wide decisions
Art Design
Pixel style
Pixel Shader over basic objects
Game of Life ordered chaos look