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Prelim Revision P.E - Coggle Diagram
Prelim Revision P.E
Football
Factors
Physical
Social
Team Dynamics
Team dynamics is how performers within a team or group interact with each other. It is mainly to do with making the group or team more effective than the sum of its parts. It can be described as 'team chemistry' or how well the team 'gel together'.
Co-operating & Competing
Cooperating is where you work together with others to achieve a common goal. Competing is where you strive to win something by defeating others who are also trying to win.
CRE
The ability of the heart and lungs to provide the working muscles with oxygen for a prolonged period of time.
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Data Collection
Bleep Test
Cooper Test
T-Test
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Setup the course in a 'T' shape with the long end at 10 yards (9.14m) apart and the 2 short ends at 5 yards (4.57m) apart on each end. The athletes start at cone A. On command of the timer the performer sprints to cone B and touches the base of the cone with their right hand. They then shuffle to the left towards cone C and also touch the base, this time with their left hand. Then they shuffle to the right past cone B onto cone D touching the base with their right hand. They then shuffle back to cone B touching with their left hand and run backwards towards cone A. The stopwatch is stopped as they pass cone A.
Athletes warm up for 10 mins. A 200m track is marked out using a trundle wheel and cones will be marked out every 50m. The athlete will get ready on the starting line. The observer will start the race and start their stopwatch. The athletes will attempt to run as many laps/metres as they can in 12 minutes. The observer will take note of the athlete's laps. Once the 12 minutes are up the athletes stop at where they stand. The observer then totals up the amount of metres that they have run. The distance would be written down and this could then be compared with national norms.
Athletes start off with a 10 min warm-up before starting the test. The observer will mark out 20m and place markers at 0m and 20m using a trundle wheel. The athletes will wait for the app to begin the bleep to which they will run to the 20m marker and wait for the next bleep. If the athlete misses 2 bleeps in a row or intentionally leaves the test range the their test is over. The observer will note the athletes level that they finished on and the results can be recorded and compared to national norms for their age and gender.
Principles of Training
Specificity
Training must be matched to the needs of the sporting activity so as to improve the factor impacting on performance.
Progressive
Training should always be moving forward so that once you hit a target, reach a goal, or if boredom starts to set in, it is time to adjust the programme.
Overload
The more regular and challenging the training is, the better the performer becomes. There are 3 ways to overload training. (F I T)
Reversibility
Time off through injury must be taken into consideration. It will be unlikely that performance levels will go into reverse should a performer have to take a week off after a difficult tournament or competition.
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Targets
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Measurable
A method by which you can quantify or rate your current position and then determine the amount of improvement required.
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Realistic
The goal is realistic, yet achievable.
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Badminton
Factors
Physical
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Skill Repetoire
Is the range of skills that you have at your disposal during a badminton match which can best be utilised in a variety of performance situations.
Accuracy
Is the ability to direct a ball or object used in an activity to a target area with precision. Accuracy can also be determined by performing movements with precision so they look exactly like a model performer.
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Data Collection
Stroke Repertoire Sheet
PAR Sheet
Profile Wheel
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Play a match against an opponent. After the match shade in the parts of the wheel matching the mental category on a scale of 1 to 10 with one being weak and 10 being strong.
Play against a match against an opponent of similar ability by using the shot that you are weakest at. An observer will mark a tick or a cross based on whether or not the model performance has been done correctly.
Play a 15 point match against an opponent of similar ability. An observer will be looking at every shot that you play in each point. Your observer will mark a tick for an effective shot or a cross for an ineffective shot based on the criteria.
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Types of Goals
Outcome
This is the end result (long term goal) - For example score a minimum of 75% effectiveness in all sections of the PAR Sheet by the end of the block.
Performance
This is the targeted standards of performance (short-long term goal) - For Example score over level 10 in the bleep test by the end of next month.
Process
This is the actions needed to execute the goal efficiently (short term goal) - For Example keep my heart rate in the training zone.
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