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Sound - Coggle Diagram
Sound
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Diegetic
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Examples
Weapon sounds - gunshots, swords clanking, etc.
Environmental sounds - birds chirping, wind, grass and leaves rustling
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Feedback
Certain sounds used to relay information to a player after an action - these are often very short, sharp and distinguishable from other background sounds.
Examples
Hit sounds - A small sound that plays whenever you get hit or hit something - this can be either diegetic or non-diegetic
Heal sound - A sound plays when you are healed, this is typically a non-diegetic sound
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Music
Adaptive soundtrack
Examples
Guitar Hero
When you start playing wrong notes or missing them, the soundtrack changes to be worse, and the crown starts booing, and vice versa.
ULTRAKILL
Certain instruments in the soundtrack fade in and out depending on the situation, for example when enemies start to spawn in, a heavy lead guitar might fade in and the drums usually get louder and more intense. Often, some melodies change as well.
The soundtrack changes along with the situation. For example, a more intense version of the soundtrack might start playing when an enemy approaches or you just happen to be in combat.
Static soundtrack
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Examples
World of Warcraft
The music changes when you enter a new area, like a village or a forest, or enter a boss battle.
Minecraft
Minecraft actually just plays a random track at random times, however certain tracks will only play at night for example.
Undertale
The music changes when you enter a new area, with usually a transition track between them before the switch actually happens.