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If I were You - Coggle Diagram
If I were You
Gerrard get rid of the Intruder
understood his motive
told him that he himself was a criminal and was expecting trouble that night itself
convinced the intruder to escape from there.
asked him to follow him towards garage
pushed the intruder into a cupboard and locked him inside
Gerrard
cultured playwright
lives in lonely cottage in Essex
Gives orders on phones and never meets tradesmen
owns a car
Intruder
flashily dressed , wears overcoat
has revolver
wanted to kill Gerrard and take his identity
jewelry robber
Qualities of Gerrard that helped him in befooling the intruder
Presence of mind
patience
tolerance
sense of humour