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Stay and fight where we are OR..., Kill BBEG and save Sword Coast - Coggle…
Stay and fight where we are OR...
BBEG cave
BBEG is primary objective
Any other direction is likely to simply deplete our resources
Is BBEG still here?
Seek and Destroy
Unaware of PC death[s]
Does the Cleric have Revivify?
Druid can Gentle Repose... Or Animate Dead, lol.
We could charger into cave and have marble of death block our backs
Unaware that water hurts
Could the Cleric control this water and let us in?
How else can we all get into room avoiding water?
Grim could Wildshape into flyer or spider and avoid water, but to what end? Could maybe carry 1-2 others in or out.
Is there a non-magical way to turn the water off or make it not hurt?
Does wearing a Talos ring prevent damage from water?
Could praying to Talos prevent water damage (prob only an option for already Evil toons)?
Could the Talos secret decoder specs help in any way?
Overhang to Beach
Foes here
Could bring fight to foes here, but we know BBEG is not here
Best option for escape when they find out disposition of the Paladin and Ranger
huge giant crabs may also be waiting
Cave left (where we came in)
Foes here
Could bring fight to foes here, but we know BBEG is not here
Cave right
unsure if there is a cave to the right
ship-people said unworldy doom is over here
Kill BBEG and save Sword Coast
Return to boat
Return to Sword Coast