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Non linear video editing workflow comparison. - Coggle Diagram
Non linear video editing workflow comparison.
Original non linear editor workflow
To represent the traditional NLE format I'm going to be looking at Avid Media composer ultimate software and Avid's hardware.
Avid is a popular choice for editing movies and TV shows, as it's designed for collaboration and traditional media in mind. Avid solution started by having the hardware to compliment the software.
Because Avid is aimed at professional level editors working in traditional forms of media like tv and cinema it has a larger price tag than Resolve. With the majority of Avid's users all coming from the same industry, their workflow is kept mostly the same with each production.
For Avid's Media Composer ultimate the workflow starts off with the media (content) being uploaded to the server. There's a pc dedicated to just uploading files to the server. This process is called Acquisition. One part of this process which is one of Avid's products is interplay. Interplay creates both a high and low resolution copy of the content.
The content gets sent to the asset management server, this is where the raw files are stored and a high and low resolution copies are stored as well.
The low resolution copies are sent to Media Composer to make a rough cut. Doing this creates an early concept of the finished version. Using a lower quality version of the content, puts less strain on the servers and is efficient when collaborating with multiple editors on a project.
Whilst the rough cut is being made the edit is stored on a server which can handle a much higher capacity.
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Modern non linear editor workflow
To represent the modern NLE I will be looking at DaVinci Resolve
DaVinci Resolve stated off as a colour grading product, but sine Blackmagic acquisition of resolve in 2009 it's become a fully featured NLE. It's now got a VFX engine (Fusion) and an in-depth audio mixing tool (Fairlight) built into DaVinci Resolve, meaning that there is a full post production suite built into a piece of software.
Unlike Avid, Davinci Resolve has just two versions, the normal version which is free and a professional version, that costs £255. Having such a low price makes the software accessible to thousands of people who normally couldn't afford or justify the cost of other professional NLEs. Because of this DaVinci Resolve doesn't just have professional users but students, film makers, youtubers and many more all using it.
With different backgrounds of users using the software, the workflow is going to be diffrent with each use case.
For DaVinci Resolve's workflow I'm going to be looking at a independent online content creator. It's completely different to any traditional editing workflow of post production, as the editing style is quicker and more obvious. It's also normally just one person who is editing unlike an entire team which are found on traditional forms of media.
A common genre on YouTube that uses a constant amount of editing is gaming videos. The process starts with recoding game play this will be different depending on the type of game, for some games this will be two hours for others games the process could be up to five hours. In terms of how the content is being recorded, three common aspects are often captured, the mic (commentary), screen recoding (gameplay) and a camera (used to capture the players reactions). One common software choice among creators is OBS (open broadcast software) which is used to record all of this.
Once the content is recorded, the file is uploaded to DaVinci Resolve. Because of the amount of editing that needs to be done in the short turnaround time. A template file is opened instead of creating a new project. The template will have previously uploaded, sound effects, text fonts and graphics that they are likely used.
The edit starts off with cutting down the video significantly, this is done to get rid of any content that doesn't add anything to the video.
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