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An Educational Toy/Game for primary students - Coggle Diagram
An Educational Toy/Game for primary students
ATL skills
Communication
F2F interviews or Google forms
Key concept
Communiction
The final product must clearly communicate its intent and how a user interacts with it.
Related concept
Trends
Patterns and behaviors of the customer
Who and what do they do and follow?
Markets
Making groups for people who need, take, Do the same things
what else do the play
What do they not like
Global context
Personal and cultural
expression
Audience
Target audience
Group of people, minimum 5(odd numbers) survey, questionnaires, open interviews
Design thinking?
How will this help them
Client
Business, Organization, Service groups
Customer
Ages 9-11
Primary F2F Interviews
Needs help in class
Product (Solution)
Goal
You are tasked to create an educational toy/game (prototype) that not only is robust but considers the design
process: ergonomics, safety, stimulating, durability, learning etc.
Game, Toy (Physical or Digital)
Statement of Inquiry
“Toys can be anything; children can play all morning with a stone and a plastic bucket. It is about how
imaginative conductive and how many applicative possibilities toys offer” (Iben D. Sandahl).
product
viable design ideas
The toy is safe for target audience
Toy value
how useful is it?
prototyping
Ergonomics for a good toy
Making sure its suitable for the demographic of your customer
Design Durability