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Atomic Habits - Coggle Diagram
Atomic Habits
Behaviour Change
Outcomes
Processes
1st Law:
Make it Obvious
Write down your habits
Use implementation intentions
Use
Habit Stacking
Design your environment
Inversion:
Make it invisible
Reduce exposure. Remove the cues of your bad habits from your environment
2nd Law:
Make it attractive
Temptation bundling:
Pair an action you
want
to do with an action you
need
to do
Join a culture where you desired behaviour is the normal behavior
Motivation ritual: Do something you enjoy immediately before a difficult habit
Inversion:
Make it unattractive
Reframe your mindset: Highlight the benefits of avoiding your bad habits.
3rd Law:
Make it Easy
Reduce friction
Prime your environment
Optimise small choices
Use the two-minute rule Downscale your habits so that they can be done in two minutes of less
Automate your habits through technology
Inversion:
Make it difficult
Increase friction and the number of steps
Use a commitment device.
4th Law:
Make it Satisfying
Get an immediate reward when you complete your habit
Make it enjoyable
Use a habit tracker
Never miss twice. Get back to the game rapidly
Inversion:
Make it unsatisfying
Ask someone to watch your behavior
Create a habit contract. Make the costs of your bad habits public and painful
Identity
Decide the type of person you want to be:
Who is the type of person who does
__
Prove it to yourself with small wins
Habit
Goals
Same for everyone
Momentary Change
Postpone Happiness
It ends at some point
Systems
Problem Phase
Craving
Cue
Solution Phase
Reward
Response