Atomic Habits

Habit

Goals

Systems

Same for everyone

Momentary Change

Postpone Happiness

It ends at some point

Behaviour Change

Outcomes

Processes

Identity

Decide the type of person you want to be:
Who is the type of person who does __

Prove it to yourself with small wins

Problem Phase

Craving

Solution Phase

Reward

Cue

Response

1st Law: Make it Obvious

2nd Law: Make it attractive

3rd Law: Make it Easy

4th Law: Make it Satisfying

Write down your habits

Use implementation intentions

Use Habit Stacking

Design your environment

Temptation bundling: Pair an action you want to do with an action you need to do

Join a culture where you desired behaviour is the normal behavior

Motivation ritual: Do something you enjoy immediately before a difficult habit

Reduce friction

Prime your environment

Optimise small choices

Use the two-minute rule Downscale your habits so that they can be done in two minutes of less

Automate your habits through technology

Get an immediate reward when you complete your habit

Make it enjoyable

Use a habit tracker

Never miss twice. Get back to the game rapidly

Inversion: Make it invisible

Inversion: Make it unattractive

Inversion: Make it difficult

Inversion: Make it unsatisfying

Ask someone to watch your behavior

Create a habit contract. Make the costs of your bad habits public and painful

Increase friction and the number of steps

Use a commitment device.

Reframe your mindset: Highlight the benefits of avoiding your bad habits.

Reduce exposure. Remove the cues of your bad habits from your environment