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Area of study 2 - Coggle Diagram
Area of study 2
Musical Theatre
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Earlier musicals were influenced by jazz and swing music, but musicals from the 1970s onwards used rock music.
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The genre started out on Broadway, a famous theatre street in New York. Later ones started in London's West End.
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The melodies are easy to sing, audience prefers songs they can sing along to.
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5th interval, strings, flute, acappactura
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Intro, Verse, Chorus, Verse, Chorus, Bridge, Chorus, Outro/Coda
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Duet - duets are basically the same as solo character songs, except there are two people singing so you get two different reactions to a situation.
Action song - the words of the song tell you what's going on in the plot - they lead you into the next bit of the story.
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Rock music
Features of rock
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Mainly use primary chords I, IV and V of the key
Use of power chords, mentioned later
Types of rock
Hard Rock – Loud, aggressive, distorted electric guitar, solos, power chords.
Punk Rock – Shouted lyrics, angry, rebellious.
Heavy Metal – More distorted and aggressive than Hard Rock, longer solos.
Progressive Rock – Experimental, nonsense lyrics, technological effects.
Glam Rock – Theatrical, costumes, easier to listen to than other styles.
Psychedelic Rock – Inspiration from other cultures, technological effects, dream-like.
Power chords
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Misses out the third, so unclear if the chord is major or minor.
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Intro, Verse, Chorus, Verse, Chorus, Bridge, Chorus, Coda - Verse-Chorus structure
During the 1960s, rock 'n' roll evolved into more guitar-dominated music known simply as rock.
Like the 12 bar blues, rock songs also tend to be based around the primary chords I, IV and V.
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Many rock bands were formed in the 1960s, including The Beatles, The Rolling Stones and Led Zeppelin.
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Hard Rock
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Featured riffs, virtuoso solos and fills.
Often used a range of tonalities, including modal scales.
Progressive Rock
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Extended the normal 3-5 minutes of popular music forms into pieces lasting up to 15 minutes or more. In this sense, it tried to copy classical music and jazz, where the development of musical ideas takes much more time.
Involved lengthy instrumental solos, copying the improvised solos in jazz, and slow-moving chord patterns.
Psychedelic Rock
Tried to recreate the surreal images and sounds experienced with hallucinogenic drugs common to the 60s and 70s, like LSD.
Used lots of guitar effects and unusual electronic instruments and effects (eg, panning).
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Heavy Metal - Harder and more distorted than hard rock, with even longer guitar solos.
Glam Rock
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Easier to listen to than hard rock, with a more rock ‘n’ roll feel and catchy hooks.
Musicians wore outrageous costumes, makeup and hairstyles, particularly platform shoes and glitter.
Anthems
Because of the powerful nature of the music and lyrics, a lot of rock songs can be described as anthems.
They usually have memorable, singable choruses.
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Punk Rock
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Often contained a limited number of chords, played at a fast tempo and distorted.
Film music
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Tension, to show the mood of a scene
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Background music
This is often referred to as underscoring. It adds to the mood of the scene, reinforcing dramatic developments and aspects of character.
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Listening task
The music could have a fast tempo, loud dynamics and be tense and dramatic.
Suspenseful, quite then louder dynamics.
Gaming music
Early gaming music:
Music was very simple due to limited technology.
Often few instruments/parts.
Lack of instruments = lack of texture, so mainly monophonic (one line).
Not heard through whole game – just theme at start and response to game stimuli, e.g., finishing a level.
Used synthesizers – integrated into game hardware to create sounds rather than real instruments.
MIDI allowed to compose for a range of instruments that sounded on different equipment and computers.
Game music developed from 1990s due to technology advances in CD audio recording more realistic instrumental sounds.
Modern game music
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More music created to fit each new character, location, time, etc.
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Key words
Sequencing – Pattern like in Maths to uses the same intervals between notes and just raises or lowers the whole pattern as a whole.
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Super Mario - catchy, up beat, repetitive, digitally enhanced, no vocals
New Super Mario - real instruments, catchy, up beat, style/genre, vocals
The legend of Zelda - dramatic, orchestral