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Area of study 2 - Coggle Diagram
Area of study 2
Rock music
Features of rock
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Mainly use primary chords I, IV and V of the key
Use of power chords, mentioned later
Types of rock
Hard Rock – Loud, aggressive, distorted electric guitar, solos, power chords.
Punk Rock – Shouted lyrics, angry, rebellious.
Heavy Metal – More distorted and aggressive than Hard Rock, longer solos.
Progressive Rock – Experimental, nonsense lyrics, technological effects.
Glam Rock – Theatrical, costumes, easier to listen to than other styles.
Psychedelic Rock – Inspiration from other cultures, technological effects, dream-like.
Power chords
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Misses out the third, so unclear if the chord is major or minor.
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Gaming music
Early gaming music:
Music was very simple due to limited technology.
Often few instruments/parts.
Lack of instruments = lack of texture, so mainly monophonic (one line).
Not heard through whole game – just theme at start and response to game stimuli, e.g., finishing a level.
Used synthesizers – integrated into game hardware to create sounds rather than real instruments.
MIDI allowed to compose for a range of instruments that sounded on different equipment and computers.
Game music developed from 1990s due to technology advances in CD audio recording more realistic instrumental sounds.
Modern game music
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More music created to fit each new character, location, time, etc.
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Key words
Sequencing – Pattern like in Maths to uses the same intervals between notes and just raises or lowers the whole pattern as a whole.
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