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Gamification in the classroom - Coggle Diagram
Gamification in the classroom
Gamification in the classroom is
the incorporation of game elements into a learning environment. When implemented well, it takes an experience that participants might otherwise not find fun—like a whole-class lesson—and makes it more engaging.
gamification is all about taking the features that make games so engaging and applying them in other kinds of learning activities. These features include things like:
These features include things like:
Experience points that accumulate toward mastery
Badges that reward players for achieving something notable
Leaderboards that show how players stack up against the competition
Quests that let players make meaningful choices
Checkpoints that mark progress toward a goal
Boss battles that present a tough challenge and test players’ skills
By infusing learning activities with a little game magic, students can:
Take more ownership over their learning
Have room to fall – and get up again
Track their accomplishments
Get motivated
Share their journey with others
Keep a good thing going
Six steps to a gamified classroom
Identify what should be gamified
Know your students
Set the rules
Keep it flexible
Extend it beyond one subject
Track your own progress