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Level Idea 1 - Dungeon Crawler - Coggle Diagram
Level Idea 1 - Dungeon Crawler
Setting
Ancient dungeon built by tribe centuries ago rediscovered by explorers, but once they enter, they are sealed inside, and must reach the bottom to release the door switch
Ritual done by tribe where you must enter the dungeon and at the bottom do a certain task that frees the tribe from a curse or such
Characters
Players
Jungle explorer
Researcher
Tribe member
Enemies
Reanimated, undead enemies
Zombies
Skeletons
Husks
Living enemies
Bats
Spiders
Slimes
Beetles
NPCs
Shopkeeper - selling upgrades, weapons, potions, etc
Weaponsmith - Takes bought upgrades and applies them to weapons
Assets
Textures
Decaying wood
Rusting iron
Stone brick (crumbling/moss covered)
Water
Sound
Diagetic
Stones crumbling
Water dripping
Wood creaking
Enemies
Zombies moaning
Skeleton bones
Hit sounds
Non-diagetic
Music
Ability sound effects
Hit sound
Models
Player
Enemies
NPCs
Systems
Combat
Ranged
Bows, guns and such will use projectiles that when hit enemies will deal damage based on the stats of the gun
Melee
Swords, daggers and such will deal damage if the enemy is in range or not
Upgrades
Most dungeon crawler games have an upgrade system where you can add buffs to yourself or your weapons
Usually costs money to upgrade, or you can earn them throughout the dungeon
Inventory
Usually not present in a dungeon crawler, but seems like an interesting idea to me to make the game more unique
A system where you can store items you collect/buy, like with a backpack or such
Access to items is either by opening up an inventory screen and moving items, or via a hotbar where you can quickly access a certain item and then use it
Style
Pixel Art - Assets are created out of individual pixels, mimicking the hardware limitations of older consoles/computers
I didn't go with this because I'm not good at designing around these limitations
Hand drawn - Assets are manually drawn/painted to give it a beautiful, painterly look
This is very difficult and time consuming, and I do not have talent for drawing sprites nor the hardware to do so (Drawing tablet)
2.5D - A 3D game that works like a 2D one
This is what I will be going with, because I haven't actually seen a 2.5D dungeon crawler and I am better at making 3D assets than 2D ones
Pathway
I will be taking the programming pathway since I just like to write code and just so happen to have 5+ years experience in Python and Lua
UI/UX
Healthbar
Shows how much health your character has
Inventory screen
For managing your inventory, as well as equipping armour and weapons, and often viewing stats as well
Mana/Ability bar
Some abilities or combat moves will take up mana or some kind of energy to prevent players from abusing it, especially if it is a powerful move
Hotbar
Related to the inventory screen, but gives a way of quickly accessing items throughout gameplay
Shop
A shop screen where you can buy or sell items from a shopkeeper NPC
Has a list of items for sale and their prices, and a slot where you can sell items to earn more money
Effects
Particles
Dust from the dungeon
Blood
Spell effects
Weapon effects
Sparks/dust/splinters when you hit a surface with bullets
Muzzle flash
Creating many tiny sprites and then animating them using procedural operations to create an interesting effect