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interactivity - Coggle Diagram
interactivity
menus
settings
graphics
audio
controller
keybinds
quit game
save game
load game
core mechanic
answering questions in a game
running
shooting
jumping
HUD
interactive area you pull up that can impact the game
lives
inventory
win/lose condition
win = next level
lose = try again
highscore
tracks their best effort
creates a goal for player
model selection
picking up the objects
moving objects
animation
button triggers animation
jump is bend legs and jump upwards
right trigger = gun shooting animation