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sound in video games - Coggle Diagram
sound in video games
Contextual/narrative sound
footsteps
walking into objects
Focus attention
helps the player know what to do
points out when there's danger
sound changes when they get closer
Define space
this highlights the difference between a big room or a little hut
echoes in a big room
different materials have an impact for some games
Create atmosphere/mood
helps build suspense before key moments
quicker sound is more engaging
really slow can be suspensful
or magical sounds for an amazingly beautiful space
Emphasise/intensify action
sound needs to be appropriate for the scenario
create more immersive feeling with a similar mood
Promote immersion (in VR)
create the feeling they are actually in the game
loose sense of physical self
the direction sound is coming from
Setting pace as gameplay function
giving fast sound to speed up the player
slow sound to slow the player down
fast sound creates panic in the player
Smooth transitions
making it seem like a movie instead of pausing your game
feels natural for the player
can be used to change the pace of a game