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Interactivity - Coggle Diagram
Interactivity
In game
Npc
Maps
Navigation
Collectables
Hazards
Healables
Bosses
Currency
Animations
Multiple endings/ different story paths
World boarders
Start point choice
Keyboard and mouse
More control
More complicated game
Multiple mechanics at once
More directional
Sens
More input options
UI
Navigation
Player locations
Buttons
Health bar
How much you scroll
Keybinds
Controller
Combos
360 movement
Sensativity
Limited inputs
Hand held
More casual
Input pressure