Business strategies can be categorized in many ways. A popular method is to do it for its degree of aggressiveness. Aggressiveness strategies are scored according to their marketing assertiveness, risk appetite, financial leverage, product innovation, speed of decision making, and other measures of aggressiveness. Generally, the range of aggressive strategies falls into four categories: prospector, defender, analyst, and reactor.
prospector strategy
This is the most aggressive of the four strategies. Generally, it involves active programs to expand into new markets and stimulate new opportunities.
New product development is vigorously pursued and competitive attacks are a common way to gain additional market share. They respond quickly to signs of market opportunities and do so with little research or analysis.
Analyst strategy
The analyst is between the advocate and the prospector. He takes fewer risks and makes fewer mistakes than a prospector but is less committed to stability than defenders.
Most companies are analysts.
They are not usually the first to move in the sector but are often the second or third.
Reactor strategy
A reactor does not have a proactive strategy. They react to events as they occur. They respond only when forced by macro environmental pressures.
It is the least effective of the four strategies. It has no direction or orientation.
Normally, when we think about business and its competition, “Business is a war” comes to mind, at first everything seems to be true, we believe that we are a winner or loser, but the competition is always the opposite.
Game theory
To find a way to bring together competition and cooperation, the authors turned to game theory.
Which, as they mention, this theory has the potential to revolutionize the way we think about business, which is because the fundamental ideas of game theory are so powerful, and because business offers so many opportunities to apply them.
This theory had three famous pioneers within its incursors, John Nash, John Harsanyi and Reinhart Selten.
PARTS of the game
The exposition of the theory of the game, identifies five basic elements of any game: Players, added values, rules, tactics and extension, which for brevity they call PARTS:
- Players in the game: represented by the elements involved in the process or people who take part in the business: How to do the business and the consequences of doing it.
- Added value (added value) What you get is based on your added value, and is obtained by subtracting the dimension of the market when you are outside it from the dimension of the market when you are inside it, it is what the company provides to any of the players: in this case, what the result of the structuring will provide to those involved.
- Rules (rules) of the game where the company or organization is participating: represented by government regulations, business and market policies.
- Tactics (tactics) which are the essential way to influence the perception of how your organization fits into the game: represented in the actions developed by the strategy.
- Scope (extension) of the business, in this case a link is sought with other players in your Value Network (who will also be linked to other games, which for you will also represent opportunities for expansion and change in your own operation).