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Interactivity in games - Coggle Diagram
Interactivity in games
Touch
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doors, push objects, or pull levers
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pilot seats made to scale are fitted with sensors and gimbal heads that tilt a seat with the flight of a plane or star ship
Audio
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beeps might be synchronized with changes in heart rate, indicating stress. When a player hears the beep, they can actively attempt to achieve a greater sense of calm
Intellect and Emotion
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In terms of emotion, The Sims is one of the most successful series in gaming history, and it involves raising simulated people with whom players become very attached. In terms of interaction, this is achieved through pre-planning (intellect), providing assistance (intellect and touch), and monitoring progress (passive watching and caring)
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Additional examples of emotional interactivity include girlfriend or boyfriend apps where people can talk to an AI chatbot that is personified by an avatar
Sight
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Hunters Gate, for instance, is stylized and does not attempt any sort of actual realism
via six degrees of freedom that allow players to peer over the edges of fences or cliffs into the depths of the fantasy abyss
Psychological Warfare
Psychological warfare is a subtle form of interaction that involves intellectual and emotional elements. Fortnite, for example, offers the following typical primary modes of interaction:
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An intellectual type of interaction can include the simple act of wearing specific clothes or using various harvesting tools. For instance, a new player is provided a standard-issue paraglider to sail from the battle bus to the island below. However, some people sport an umbrella. Other people sport custom skins.
Sporting an umbrella sends the signal to others that this player has won at least one tournament. This signal of skill serves as a warning. Additionally, if a player sees an opponent with a customized skin, that opponent obviously spends a lot of time in the game and is likely skilled.
Players who sport an umbrella or wear custom skins are engaging in psychological warfare against other players in that these visual signals are used to intimidate opponents. Nervous opponents are more prone to overreact and shoot wide and frantic while players with umbrellas or custom skins might remain calm, thus increasing their chances of winning battles.