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Gamification in Education - Coggle Diagram
Gamification in Education
Definition
According to Kapp, gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.
Gamification is an effective approach to make positive change in students’ behavior and attitude towards learning, to improve their motivation and engagement.
Software tools
Socrative
Kahoot!
Flip Quiz
Superiority
Students are often more comfortable in a game environment, so they are more proactive and more open to mistakes.
Increased levels of student engagement and focus.
Students feel responsible for their education.
Lacks
Cannot access without internet connection.
Mostly take place in online.
Can lead to addiction.
Why
Gamification playfully approaches lead to a higher level of user engagement and motivation with the activities and processes they participate in.
How
Defining learning objectives.
Creative educational content.
Addition of gameplay and mechanism elements.