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Autobiographical memory and the self in video gaming - Coggle Diagram
Autobiographical memory and the self in video gaming
Autobiographical memory
semantic
life story
chapter
categorical
mini-narrative
episodic
recruited as evidence
...
source
self-coded and ranked
coding and ranking suggested by others
Fivush (2012)
episodic memory + subjective perspective + personal timeline
Autobiographical memory and self-efficacy
by search term
autobiographical memory self-efficacy
Roderer 2022
retrospective future thinking on life goals NSS
Krans 2018
SE posttraumatic intrusion
low SE protective
Morina 2017
AM SE makes refugees more resilient
Hallford 2018
AM CRT depression
Adaptive reminiscence aids self-esteem and self-efficacy and protects from depression
autobiographical memory autism
autobiographical memory anxiety
autobiographical predictions
citing tree
from Brown 2016
theoretical setting
critical realism
phenomenology
self-report
as interest is in how we represent ourselves to ourselves
social cognitive theory
cognition
behaviour
environment
natural outdoors
visual complexity, 360+depth of field
video games
VR and memory study
active looking and memory
contrast between environments
video game stigma
how subjective?
driven by pretend/privacy of the play?
driven by association with early adolescence?
consistent vs variable personality
what is taken between environments
variable strength of environmental influence on behaviour?
individual differences
1 more item...
contrast between games
new game cycle
avatar identification
gaming disorder
non-pathological play
home (offline)
school
work
holiday
the self/selves
Goffman's social selves
phenomonology of memory
vividness etc.