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Design of E-Learning Programs, Rebeca Trombetta 2-737-156 - Coggle Diagram
Design of E-Learning Programs
Fundamentals of Instructional Design with e-Learning
Modelos pedagogicos y e-Learning.
They tend to identify with the teaching models that teachers apply in their classrooms
The student plays a practically passive role, reducing his contribution to the questions he receives from the teacher
Instructional Design Models
The structure of processes on which the instruction is produced in a systematic way, based on different theories.
Conceptualization of multimedia materials
are those that allow the coherent integration of different information codes.
Text
Imagen
animation
Sound
App
Prezi
One of the most popular presentation creation tools in the educational and professional fields.
Audacity
Free and free cross-platform audio editor, with which you can record, modify and export or save the result in different formats.
BeFunky
Perfect if you are looking for a photo editor with more customization options: retouching and filters, frames, insertion of graphics and drawings, textures
Pedagogical models and e-learning
The pedagogue in e-learning
The training process carried out using information and communication technologies.
It allows access to training for people in a situation of geographical isolation.
Pedagogical Models
They are ways of structuring the learning and teaching process, responding to marked guidelines that focus on promoting certain aspects in learners.
traditional model
This is the most used model throughout history, and is based on the teacher transmitting a set of knowledge to the student. It is a standardization of knowledge.
Behavioral model
Learning is considered to occur through training, repetition, practice, and exposure.
Romantic or experiential model
It is based on a natural and spontaneous way of learning. It differs from the previous two, especially, because in this case the students have an active and leading role.
cognitivist model
Focused both on the learning process and on the final product or result, always with the student as the protagonist and with the teacher as support.
constructivist model
It is one of the most accepted and used today. In it, the student becomes the protagonist of their own learning and the teacher focuses on guiding and posing challenges and questions that allow them to solve real problems.
Design instructions in e-Learning
Designing and developing good quality multimedia learning materials demands resources and time.
Designing competency-based e-Learning courses
Teaching in virtual environments demands, without a doubt, the handling of innovative, active and student-centered learning tools and methodologies
The concept of competition
A construction of skills, abilities, knowledge and aptitudes.
Competency evaluation
The choice of evaluation instruments must be made in accordance with the competence that we want to evaluate.
example
If we want to evaluate knowledge or know how we can carry out oral or written tests, theoretical questionnaires, to name just a few
If we think about doing, we can use checklists, observation sheets, case studies, among others.
Design models instructions.
Tasks to follow for instructional design
A sequence of steps to follow.
Identification of the goals to achieve.
Specific behavior goals.
Observable learning achievements.
The impact of instructional design on online course students
It allows detailing the activities of the process of design, development, implementation and evaluation of training proposals.
Instructional design as a planning axis for production and implementation benefits both teachers and students.
Conceptualization of multimedia materials.
Technological foundations of e-Learning
It is information technology-assisted learning. E-Learning promotes the intensive use of ICTs by facilitating the creation, adoption and distribution of content.
Technological models of e-Learning.
Blended learning
It is one of the e-learning modalities that combines online training with face-to-face training.
Flipped classroom
It is located outside the educational center. Students study the content individually at home through online software and use the face-to-face class to put it into practice.
Mobile learning
It consists of the use of mobile applications to access e-learning resources. Multi-device apps allow the student to study where and when they decide.
Microlearning
It allows to adapt and personalize learning. In this e-learning modality, content curation is very relevant, since its most notable virtue is the speed with which it is consumed, that is, the brevity of the lessons.
ICT design models..
it is based on the analysis model describing, in greater detail, the structure of the system and how the system will be implemented.
The importance of standards in the design of a technological model of eLearning.
Purposes of standardization
Objectives
Durability
Accesibility
Usability
Reusability
Adaptability
Productivity
Main standards for e-Learning
This standard specifies the Metadata of learning objects, where a Learning Object is defined as a digital entity or not, that can be used for learning, education or training.
Components
graphic clarity
Legibility
Usability
Ease of learning
Design process of some e-Learning materials
Keep your brand always present
A logo of the appropriate size and resolution. Not only do you need to make sure that all of your materials carry your logo, but also that your logo is sharp and maintains its proportions.
Hierarchize the information
Use different font sizes. The more important a content is, the more space it should occupy in your material. Using a higher score for titles and subtitles is a very practical way to order your content and establish clear hierarchies for better reading.
Use supporting images
Images are a very useful educational resource to help your users understand concepts, ideas and show examples.
Example of e-learning materials design process
Vídeos
Photographs
Ilustration
Icons
XML language
The XML language provides a platform for defining elements to create a format and generate a custom language.
Design of a virtual classroom. Apps for learning planning
A virtual platform can be considered as a set of tools, of information technology and communication technology, which allows to have all the necessary elements to be able to offer complete online courses, either as a complement to a face-to-face, mixed or exclusively virtual course..
There are the
Bespoke platforms
Trading platform
Open source platform
Design of a virtual classroom.
A virtual classroom must be precisely designed to build engagement and facilitate smooth animation.
it is important
Allow time for everyone to feel good
Keep a time frame of around 15 minutes to learn about the technical environment and help resolve connection issues.
At the end, plan a closing phase of at least 10 minutes, to collect the evaluations, present the work to be done for the next time, the resources to consult.
Applications for Telematic Communication.
They are those that make use of both computer and telecommunication systems.
examples
voice assistants
voice assistants such as Alexa or Siri connect to the internet to obtain the necessary information and, in this way, offer the services requested by users.
TV and radio
Two examples of conventional telematics are both TV and radio. Nowadays, these media broadcast their signal in a traditional way, but also using other formats.
Satellite tracking with GPS
Satellite positioning systems are also one of the current examples of telematics most used in the daily life of many people, especially in the logistics sector.
Applications for Telematics Management.
Telematics is considered to be the form of management in which, at the time of sending and receiving data, computing and new communication technologies are combined.
Design of hypermedia training materials
Design of educational hypermedia digital content materials.
Hypermedia Didactic Materials (MDH) are, as their name indicates, didactic materials that incorporate multimedia and hypertext resources.
Allows the use of teaching-learning methods adjusted to the cognitive level of each student
Design of materials in the form of educational environments.
In online training, teachers and trainers face the process of designing digital teaching materials focused on what, for what and how we will communicate the subject to be taught so that our students achieve the objective of learning in a constructive way.
Design of digital educational materials based on learning activities.
Curriculum specification
When facing an initiative to create materials, one of the first tasks is to specify the objectives, content, skills and evaluation criteria that are intended to be worked on. The initial source must be the official curriculum and the selection must be made explicitly, otherwise the result may not be easily applicable in the classroom context.
context of use
The didactic use in this context is the source of all the decisions and evaluations exposed here. The criteria may be different if one thinks about the use of resources in other more informal or unregulated situations.
Design of training proposals in e-Learning
Good design and planning are crucial aspects in any type of training program, but they are even more important when it comes to e-learning projects.
Design of a virtual training proposal.
The virtual classroom, conceived as an extended classroom, is aimed at generating a space articulated with the pedagogical proposal, whose design has a meaning and its objective is to accompany and enhance the teaching-learning processes, establishing a network of exchanges and relationships.
Design of a semi-face-to-face training proposal.
It is a very popular study modality in recent years that consists of taking classes in a blended manner, that is, education is carried out at home except for certain periodic sessions in which the student must attend class on a mandatory basis.
Design of a face-to-face training proposal with ICT support.
The use that we make of ICTs at different educational levels varies depending on the characteristics of the students and the skills that are intended to be achieved.
Instructional design of programs, courses or subjects.
Making content attractive to students and at the same time effective can be a complicated task, especially for those who have little or no experience developing educational programs.
Design of an internal training program for an organization based on e-Learning.
Detect the training needs of employees
Identify the target audience that will receive the training
Define the objectives of the training plan
Structure the training plan
Define a results evaluation system
Schedule the delivery of training
Design of an ICT integration program in face-to-face teaching in formal education institutions.
When introducing ICTs in the classroom, the first thing a teacher should have in mind is the educational purpose of the process, that is, what the students are going to learn and how they are going to learn it. Having this clear is when you can introduce the measures that are considered appropriate.
The teacher must be aware that learning is not only attributed to the introduction of new applications, but that prior preparation is also necessary. ICTs have no effect on students if this process is not well planned.
Design of a program or virtual training course
Design (Think Course. Conceptualization)
Production (Create the Course. Build and configure the site)
Implementation (Make the course work, go live)
Evaluation (Develop and evaluate the course or website)
Rebeca Trombetta 2-737-156