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swing: start swinging to power up and choose game mode - Coggle Diagram
swing: start swinging to power up and choose game mode
Deathmatch/Duel
: state: idle / charge meter / use items PvP
charging while swinning, charge dropping when not swingging. completed charging activates 'get item'
Use 'charge' to get a random item (passive / consumed on use)
Item categories: > booster (more points, with more risk) > sabotage >protective
Attempt 'run' (1x run also = 1x HP) need 5 to win game.
other player may intervene
return to swing
get run (HP +1) unless booster items are in affect.
Sabotage: plant a bomb under your opponent, triggers in 5 seconds
reverse
Sabotage: instantly destroy opponent who is attempting run
Sabotage: EMP Turn 'safe' off for 3 seconds
Get 5 life to win game
steal life by jumping on other one's platform
safe, reaching a safe both scores you a point but also pauses the charge to go down. Safe could be divide in two half circles so it recognizes which player is using it & scoring a run.
remote trigger on platform, pauses the unloading of charge
Only kinetic energy to work. Needs to recognize swing movement (accelometer / gyro) and when person is on and out of swing (capacitivie? pressure sensor).
smartphone proto?
Dodgeball:
version with ball & pitcher PvP
Co-op
: Both swings playing against game. PvE version
Team deathmatch
: 2 players playing 1 swing. PvP