Zombie Apocalypse
Hospital hallway interior (beginning of the outbreak)
MAYA model(s) of the hospital interior, textured on the substance painter and then exported into the Unreal Engine 5. A clip of exploring the game scene interior.
Classic Zombies, very simple movement. Dangerous but unintelligent, virus spreads from bite or transfer of fluid. Destructive and attracted to noise but will be blinded by simple things eg; camouflage. All about the brains...
General sense of chaos and panic due to lack of knowledge about the virus, people turning on others, probably lots of manic behaviour and can show that through the scene.
Perspective, I love camera views where i looks as though you are on the floor so maybe the playable character is hurt and crawling down the hallway. Adds disorientation to the panicked situation.
Exterior, very overgrown and majorly damaged city scape.
Maybe some sort of cool home made drawn map of the area on the floor or on the wall, blood splatted over it. Adds some lore and context to the scene.
Could be a photoshop Concept Art of the scene, Plenty of thumbnails to show the process. Maybe use some google forms to ask peoples constructive critics and favourites.
Maybe more alien like form of a zombie, definitely not human. Slightly intelligent but can be killed through each part of the body and not just the powerhouse (the brain)
Could be blind, use sound to identify the playable character
A use of perspective could show skill
Sketchfab models from MAYA textured on substance painter of some apocalypse weapons my characters would use.
Maybe some cool alternative weird fusion weapons like a chainsaw sword concept or a hammer with glass attached to it.
Could create concept art of characters that would use the weapons
click to edit
Concept art of zombie variants between the game
5 different photoshop concepts, digital drawings
Develop understanding of colour theory
Concept art of characters who will be in my game, Apocalypse survivalists
Photoshop
Understanding diversity and how to represent inclusivity within a game.
Understanding how to draw human anatomy
2D pixel art concepts based on a zombie outbreak
Innovative idea, different to 3D and will need a deeper understanding to make this look good.
Could work on audio sounds behind the game
Understanding a different software
Use tutorials on how people make low budget homemade game sounds