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Eden Sector, Story, Setting - Coggle Diagram
Eden Sector
Concept
You are a delivery robot delivering packages to people in a large city for a large corporation.
Because of the way you're programmed, you are designed to deliver efficiently and as fast as possible, but also in order to make the corporation look better, you need to collect skill points through special moves and skill chains.
Basically, you're doing an extra ordinary job extraordinarily.
Mechanics
Interacting with city inhabitants
Machines
Corporate machines
Meanwhile machines from your corporation will try to assist you by granting you a boost in momentum or alerting of dangers ahead
You can get skill points for doing the same thing to other machines (however doing the opposite will make you lose a lot of skill points)
Other machines from competing corporations may try to hinder you by trying to break your skillchain by tripping you or making your grappling arm release early making you fall
Machines that aren't from any corporation won't really hinder nor assist you.
Some will help though, since they run workshops or service stations and are built to repair, upgrade and such.
Humans
The rest of the city is still inhabited by humans.
Humans do more tasks in poorer areas, since getting machines to the poor areas would result in them getting stolen then sold on the black market.
Some run workshops, but most are too busy to interact with. Either way, you are programmed to avoid interaction with humans as much as you can
Movement
Bunny-hopping (bhopping): Doing small jumps to gain more momentum and go much faster
Grappling hook: Using a grappling hook to swing yourself and gain (or lose) a lot of momentum
Sliding: Sliding across the ground which uses your momentum to move - , for instance, sliding down slopes builds up speed.
Momentum preservation - Jumping just after landing will let you keep your momentum instead of just losing all of it
Wallrunning - Jumping while moving parallel to a wall will let you wallrun across it
Vaulting: Holding space while moving toward a short ledge will make you vault over it, gaining you a small amount of momentum
Vault boosting: Vaulting while sliding launches you up into the air rather than forward, like with a normal vault
Dash - A burst of speed that moves you in the direction you're moving instantly, but cuts your momentum in half.
Dash jump: Jumping while dashing (on the ground) preserves the dash momentum and launches you forward
Requires you to own the wingpack upgrade
Upgrading
Going to a workshop in the city will allow you to get upgrades that can either unlock new abilities, improve them, or make gaining momentum easier.
Upgrades
Cosmetic
Some upgrades are purely cosmetic: you can get a new paint job, or a different style of body plating.
Functional
Functional upgrades provide you with new abilities
Wingpack: A set of wings on the back that allow for more movement opportunities, like dashing and gliding, but costs energy to deploy.
Navigator subsystem: Upgrades your navigation system, unlocking a minimap of your area.
Tiered upgrade: each tier of upgrade unlocked allows for larger minimap zoom.
Package capacity: Instead of just one package at a time, you can carry more packages so you can deliver more efficiently
Soundtrack
Genre
For the music, I think some kind of breakbeat/drum n' bass soundtrack could work well, since the game is designed to be incredibly fast-paced and the soundtrack would help with that.
Possibly, different music could play in different areas, which could be an interesting way of adding a dynamic soundtrack
Ring 1 could have some clean drum and bass tracks, since it's meant to be a clean and an almost parody of the future
Ring 2 could be some jungle or ambient drum and bass, since that's meant to be the main cyberpunk area
Ring 3 could be some absolutely filthy breakcore, since it's the dirtiest area of the city
Another thing that would be interesting is radio stations that you can tune into that have different genres of music, similar to what Forza Horizon has.
Story
Most machines in this city are sentient because of a development in this timeline known as conscience cores
They can still be programmed though, so most have a ruleset of what they are meant to do
Conscience cores are also far better than hiring programmers to program the machines with what they need to do, since you just need to tell them their purpose or just implement simple rules into them, and they will do the rest of the work.
Delivery people got phased out by said corporation due to the city becoming harder and harder to route through and traverse by humans, so machines are used instead and also they don't need to be paid because corporations hate paying people living wages
You are an ex-military android that was designed for battle, but after the Final War ended there is no reason for you to be able to fight anymore, so you were repurposed to become a delivery robot instead :)
Before this, all of the countries in the world went to war with each other over resources, with richer countries using military androids designed by the corporations.
Setting
The city is divided into several sectors in different "rings", which are areas for different classes who live in the city.
Ring 1
The richest area in the centre of the city, for upper-class citizens. Your corporation's headquarters also exist here.
Highest package reward, but also highest demands and expectations.
Very futuristic, flying cars and drones everywhere, tall, gleaming skyscrapers, artificial grass and fountains, monorails, etc
Ring 2
The middle-class area just around Ring 1.
Lower package reward than Ring 1, but more lenient expectations.
Apartment blocks, concrete, congested roads with traffic, metro trains going around the city, advertisement holograms, etc
Ring 3
The poorest area. Lowest reward, most lenient timelines.
Housing complexes built from individual living compartments stacked together, highway infrastructure, crumbling concrete, grime, rust, rubbish everywhere, metro trains, etc. Just think of NYC.
Difficult to traverse, since you need to think in 3 dimensions to traverse the stacks of living compartments.
The game is set in a cyberpunk city ran by competing corporations in the distant future.
Large towers, car-centric infrastructure, drones, crumbling and grimy concrete everywhere
Corporate advertising through holograms, projecting advertisements onto clouds for everyone to see, billboards, videos, etc