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New Technologies Applied to Education, Genesis Aparicio 4-787-1995 -…
New Technologies Applied to Education
The media as support for new tecnologías
Conceptualization
The media reduce the time dedicated to learning because they objectify teaching and activate the intellectual functions for the acquisition of knowledge.
Role of the Teacher and the Student
Teacher
Sensitize the new frontier of learning or continue locked in the models of traditional learning.
Facilitate or mediate student learning.
The teacher must present the contents and school tasks.
Student
The student cannot remain passive in school.
Participation is very broad and begins with one's own favorable, positive disposition towards learning.
The application of the knowledge acquired and the evaluation of the results to lead to a new learning proposal.
New Technologies Society and School
Concept
It is a diffuse concept used to designate everything related to computing connected to the Internet and, especially, the social aspect of these.
Sociocultural Effects of Technologies
They bring students closer to the reality of what they want to learn, offering them a more exact notion of the facts or phenomena studied.
They facilitate the perception and understanding of procedures and concepts.
They specify and illustrate what is customary to expose verbally.
They save effort to facilitate students' understanding of procedures and concepts.
The Digital Divides
It is an expression that refers to the socioeconomic difference between those communities that have Internet and those that do not.
Iconic Literacy: Image Reading
Concept
It is the learning of the alphabet understood in a sign and symbolic sense, but not only of the traditional alphabets, but of any system of more or less abstract signs and symbols.
Image Production
Chirographic:
The image made manually using the fingers, a pencil, a compass or an instrument to record.
Technographic:
Technical elements, such as photography, cinematography and videography. Here are also the digital image, holograms or "virtual reality", which are produced with the help of the computer.
Still Image from Overhead Projector to Power-Point
The Still Image and Teaching Use
The images are motivating, sensitize and stimulate the interest of students towards a specific topic.
They facilitate instruction, complementing verbal explanations with concrete iconic content that is easy to understand.
They require global processing of the information they contain, and can produce an emotional impact.
They facilitate comparisons between different elements and allow a detailed analysis of the different phases of complex processes.
The Overhead Projector: Technical Operation
It is a relatively cheap and very easy to use device that appears in the 40s and is the only audiovisual device designed specifically for education.
Suggestions for its Didactic Use
Students should position themselves so that everyone can clearly see the projected message.
During the presentation it is convenient to use a pointer in order to direct the attention of the students to certain details.
Active participation should be encouraged in the debates in the auditorium.
They can be used as a means of evaluation.
The Mass Media and the School
Keys to Educate with Television
It can be used as a means of mass communication from which a significant influence is exerted on the audience or as an educational medium.
It plays an important role in changing stereotypes, avoiding false prejudices and contributing to the full integration of social minorities.
The Comic, Language and Content. The Comic at School
It is a story in sequential images linked or anchored by a text (in the form of dialogues, onomatopoeia, comments, noises,...) published in episodes or as a complete story (Martin, 1987, p. 125).
Computer Science and Teaching: Technological and Didactic Foundations
Informational Media
Traditional teaching and the use of information technology at school should not be at odds; on the contrary, they must be complementary in the search for a common objective, which is none other than the child acquiring the necessary knowledge in their teaching-learning process.
Hardware
It refers to all the physical components (that can be touched) of the computer: disks, disk drives, monitor, keyboard, mouse (mouse), printer, boards, chips and other peripherals.
Software
Set of programs and procedures necessary to make it possible to carry out a specific task, as opposed to the physical components of the system (hardware).
Computer Applications in Teaching
The introduction of the computer in teaching imposes a profound revolution both in the methods of didactics in general and in particular in the didactics of Mathematics, defining a new role and function for the teacher.
Genesis Aparicio 4-787-1995