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E-Learning and Distance Education Project Management, Unit 1, Unit 2, Unit…
E-Learning and Distance Education Project Management
Why Distance Education
Advantages
student
interactivity and attractiveness of the course
flexibility and adaptability
leadership
self-assessment and personal monitoring
company
cost savings
flexibility and adaptability
mass training
possibility to customize and adjust courses
fewer logistical restrictions
tracking
Perennial and upgradeable materials
professor
training on interactive and attractive tools for him and the students
flexibility and adaptability
prerequisites for assessing the level of students
Tracking
Disadvantages
company
has no control over the motivation, participation and course management of students
investment in computer equipment and software
are often misinformed and suspicious when it comes to new technologies
control of changes made in the training service
professor
stops being the transmitter of information to become a guide and motivator
goes from a basically oral communication to a written one
direct contact with the student is not established
student
management of their autonomy by not having an imposed work program
managing your motivation and participation in the e-learning course, concentration effort
apprehension of computer tools, reluctance to use new technologies
No direct contact with the trainer
Continuing education
means of keeping up-to-date with the latest trends in your sector or progress on a specific topic
Megauniversities
institutions that combine three criteria: distance education, higher education and enrollment size
Distance Education Management
parameters
transversality
globality
no presence
Steps for its Implementation
Planning
Design
Hiring / Production
Implementation / Piloting
Start up
Recruitment of students
Key to Success
communication, monitoring, traceability, dynamization, tutoring, evaluation, mobility
Teach and Learn in a Virtual Campus
Student-centered educational methodology
Pedagogical models applied to the virtual
E-Learning pedagogical model
Theoretical model of Pariente
Humanist Pedagogical Model
Mediational pedagogical model in virtual environments
Pedagogical model of distance education
Sangrá model
Adult Education
gives greater emphasis to experimental techniques that are more like the student's experience
Complex Competencies
allow integrating, arguing and solving, independently, interdependence, creativity and co-creativity the operating chains of action and problems that arise in a socio-labor context
types
Interactive
International
Innovative
Informational
IT
Cooperative learning
approach that enhances the learning that takes place among students
relies on a shared instruction
Collaborative learning
approach that focuses on the interaction and contribution of the members of a group in the construction of knowledge
carefully designed system of interactions that organizes and induces reciprocal influence among team members
Teaching Design. Materials and Resources for Distance Education
Planning
constructivist approach
views the learning subject as an active participant
Content Management
must be defined from the perspective of your objective and activities
aimed at managing objects that act as components of virtual documents, in the context of what is called segmentation
Self-Instructional Modules
didactic material that contains all the elements that are necessary for learning concepts and skills at the student's pace
Significant Activities
set of planned actions carried out by teachers and students, which aim to achieve the objectives and purposes of teaching, through practices located in real environments or the closest thing to professional reality
Multimedia
typically refers to still or moving video, text, graphics, audio, and animation controlled by a computer
Previous Organizers
introductory materials presented before the learning material itself
Evaluation and Quality Control of the Project
Evaluation techniques
set of actions or procedures that lead to obtaining relevant information about student learning
Evaluation instruments
physical support that is used to collect information on student learning
Self evaluation
evaluation process that the student makes of their own learning
Quality standards
set of rules on a product or service that guarantees uniformity throughout the world in any system in which it is implemented
Types
generated by special committees
de facto
Featured organizations
IEEE
CCITT
ISO
The Professor / Tutor
New Roles
students
participate in the proposed activities
express the difficulties that arise with the proposed activities
know the essential tools to participate in an online course
be part of work groups made up of your classmates
acquire autonomy in knowledge
managing one's own learning time
Tutors
organizer and planner
"Para-technical"
knowledgeable about basic Internet resources and services
socializer
course facilitator and administrator
Professor
favor continuous evaluation and diagnose the academic needs of students
introduce the topic and present the work materials and facilitate learning
encourage active participation
favor the approach and resolution of problems through collaborative work
motivate, energize and promote teamwork
Synchronous Tools
are carried out simultaneously in the time between the emitter and the receiver
examples
chat, instant messaging, MicroBlogs, online office suite, etc.
Asynchronous Tools
communication that is not simultaneous between the sender and the recipient
examples
email, mobile phone messages, web forums, etc.
Coaching
aims to acquire new functional professional competencies that allow the development of high skills and socio-emotional capacities
Technology at the Service of Learning
Software for the development of the virtual campus
Learning Management Systems
software used to administer, distribute and control the non-classroom training activities of an institution or organization
types
proprietary
open source
requirements they must have
clear and intuitive structuring
flexible
differentiate the types of participants
1 more item...
Multimedia presentations
computer documents that can include texts, diagrams, graphics, photographs, sounds, animations, video fragments and that can be viewed, one by one, on the computer screen
Images
documents made up of pixels
Video
presentation of a number of images per second, which creates the sensation of movement in the observer
Simulation
facilitates the experimentation of working hypotheses with a model of reality
Animations
displays of a number of graphics per second that generates the sensation of movement in the observer
Unit 1
Unit 2
Unit 3
Unit 4
Unit 5
Unit 6