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Games Basics - Coggle Diagram
Games Basics
Components of
a good game
Start level super easy
Short term goals
Continuous Challages
Considering players' motivational factors
Interesting story line throughout
Flexibility of attaining Goals with multiple outcomes
Combining fun and learning together
Tracking players' data and trend
Allow player to work
with their own path
To Pull information
Let player to fail
Enough time to make decisions
Allowing the player to discover
Using exaggeration and reaction
Incorporation of branching scenarios
Tree
Parallel
Dynamic Object-oriented
Adding sound effects
Game Design
Elements
Rewards
Badges (Status)
Points (Encouragement)
Feedback
Performance Graphs
Leaderboards
Meaningful / interesting Stories
(Single Player)
Avatars
Teammates
Goals
Decisions
Immersion
Other
Gratification
Applications
Incentives
Progress bar
Form filling
Application of Game elements
to real world
Game Theory Basics
Main Components
Strategies
Payoff
Players
Information
Rational
Interaction
Contingent
What?
Theoretical Framework
Social Situations
Competing Players
Gameplay
Combinations and interactions
of game elements
What a game is to the player
Ex: In Golf, To hit a ball & reach
a designates spot
Game Theme
Setting
Background
Scenarios
Simulation
Shortcuts
Time Compression
Process Simplification
Headache Removal
Random Numbers
Game Dynamics
What
Actions
Game Objectives
Patterns / Loops
Create tension
Types
Competition
Cooperation
Narrative
Social / Party
Progression / Legacy
Levels of
Dynamics
Primary Dynamics
(Game State)
Secondary Dynamics
(Player State)
Main Dynamics
(Both)
Game
Mechanics
What
Rules
Player Actions
Game Responses
Categories
Turns
Action Points
Auction / bidding
Cards
Capture / Eliminate
Catch-up
Dice
Movement
Resource Management
Risk & Rewards
Role Playing
Tile-laying
Worker Placement
Game Modes