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7 THINGS YOU SHOULD KNOW ABOUT - Coggle Diagram
7 THINGS YOU SHOULD KNOW ABOUT
Makerspaces
What is it?
A makerspace is a physical location where people gather to share resources and knowledge, work on projects, network, and build.
How does it work?
Many are still primarily places for technological experimentation, hardware development, and idea prototyping.
These classes are generally not for credit and focus on a single skill, such as coding, soldering, or woodcarving
Used by students, faculty, and staff, makerspaces have become arenas for informal, project-driven, self-directed learning, providing workspace to tinker, try out solutions, and hear input from colleagues with similar interests
Who’s doing it?
The makerspace emerged initially as a powerful learning force in the nonacademic community.
Why is it significant?
Makerspaces are zones of self-directed learning
Their hands-on character, coupled with the tools and raw materials that support invention, provide the ultimate workshop for the tinkerer and the perfect educational space for individuals who learn best by doing.
What are the downsides?
Space in learning facilities is often at a premium
Cost is a consideration in setting up an area for making.
Some of these machines can be dangerous, too, raising liability issues
Much of the value of a makerspace lies in its informal character and its appeal to the spirit of invention
Some of this advantage can be negated if well-meaning faculty choreograph student activity to a degree that squelches experimentation.
Where is it going?
Eventually makerspaces may become linked from campus to campus, encouraging joint project collaboration.
What are the implications for teaching and learning?
The makerspace gives room and materials for physical learning.
Makerspaces allow students to take control of their own learning as they take ownership of projects they have not just designed but defined.
Students often appreciate the hands-on use of emerging technologies and a comfortable acquaintance with the kind of experimentation that leads to a completed project
Where makerspaces exist on campus, they provide a physical laboratory for inquiry-based learning