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Chaos Doors - Player Spell/Ability Mechanics, IDEA DUMP, LOADOUT SLOTS,…
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LOADOUT SLOTS
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MODIFIER SLOT (1) elemental spells that only effect the properties of other abilities, have no use in isolation.
Definitions
Each type is considered magic, they are all spells that come from the tome.
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Magic that gives a caster the ability to manipulate the movement of themselves or other bodies within appropriate proximity.
Magic that enables the caster to summon and manipulate the forces of nature and environment. Includes both offensive and defensive abilities. Includes a variety of sub types.
Note: Could be useful as modifiers, ex: add a fire element to a physical action.
Magic that enables the caster to manifest forces of energy from within as a means of offence or defence.
Note: we will take ideas from above and sort them into the categories above if we want to move forward with them
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Note: I will add descriptions by end of Wednesday! Also, not all of these might work / have to be used.
Note: Dark and Light are functionally similar. Flavoured differently. We also talked about dark being more powerful, but limited utility, less control, and/or negative health consequence.
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