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Creativity - Coggle Diagram
Creativity
Innovation
Different approaches
new ways of thinking
Product innovation methods
fresh
new technology
new applications of existing tech
solves a problem
unique/novel
Multiple solutions
new concept
risks
Materials
Technology
challenging situations
use existing materials
new designs
Types of innovation
revolutionary
new to the world
game changing
first of a kind
Envision something that hasn't been done before
design
Clarify
Determine Timelines
Understand goals/objectives
science
data
re-examination
rejected ideas from similar projects
Ask Questions
Define the problem a user has
What's the actual problem we are trying to solve?
How might we questions
reframe the question
Start with what not to do - learn from the past
Mindset
Vulnerability
Open to new ideas
inspiration
positive
motivation
energy
think outside the box
freeform
no restrictions
imagination
question the norm
weird is acceptable
Collaboration
Teams
networks
multidisciplinary
Vendors
Diverse experiences
Divergent Thinking
Far out ideas
generate lots of ideas
Quick
top of mind
don't overthink
flow of ideas
Free sharing of ideas
exponential ideas
The more ideas the better
big list
Connections
One idea leads to another
Yes, And...
Don't judge ideas
No bad ideas
No Bad Ideas
Free sharing of ideas
all ideas count
good "bad" ideas
Fun
Playful
Great Space to Collaborate
Inclusive
Not too serious
Constraints
imagine what could be with infinite possibilities
imagine what could be with no money
Blue Sky
Ideate
prioritization
brainstorm
collaboration
sticky notes
brainwriting
Domain knowledge
Experience
experts
learning patterns
knowledge base
ideas rooted on past results
Exposure
end user
Develop
Minimum viable product
Test with consumer
iterate, iterate, iterate
Inspiration
New tech
different fields
Nature
Outdoors-
Stargazing
looking for connections in nature
Implement
fail fast
rapid prototyping