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Space zoo - Coggle Diagram
Space zoo
Mechanics
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GAMEPLAY LOOP
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Option 2: Smaller monsters are the focus of the game; capture them as pet, or fight them for mats
Option 3: Play as the monster - unintuitive but room for mastery - it's like a mech - Furry appeal - Mid/ PostGame
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Feature 3: Gambling - Different currencies allow me to use this as a sink for types of resources - more motivation to quest - PMD Spinda cafe
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ONE TIME MECHANICS
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Each area should have a vital skill that it teaches to the player: E.g: Fastfalling, Gliding
Area Unique: Choose an upgrade. With one of them, the stones restore HP when channeled, with another, the stones give you an attack buff (equivalent to more loot)
Environment
Organisms
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Village
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Bat - Remain in the shadows, avoid the lights
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Rivers/ Waterfalls are still good because they make for good setpieces and can be background without trouble
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Art
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ART STYLE
Iconic character
Simple, recognisable, seen more than once
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Story
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Small events
Bait underwater section, but dont give
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MAIN CHARACTER
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Progression
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At the end of Act 1, you choose upgrade - find a Macguffin that you choose to make into A or B